: From what I understand, the monster slots are independent of minor or major.
: What denotes "major" or "minor" is a little tag switch
: in the physics model. However, there could be some hard-coded physics that
: would be creating this discrepency. Maybe somebody knows?
: -matt
I don't know - I'm not even sure how to edit M1 shapes and Physics files, but the game engine must have some way of assiciating a major monster with every minor monster - otherwise it would be unable to increase the intensity with advancing difficulty settings.