: Ok, I've spent the last half hour or so studying this. It seems that the
: native beasts (the shapes file calls them gargoyles) are positioned in the
: Physics file as though they were Major Hulks. They have a vitality of 2000
: and a melee attack set to "Major Hulk Slap". The Minor Hulks are
: in their usual position and have the usual physics associated with them.
: So doesn't that mean on the easier difficulty settings, PF will treat and
: show this enemy as a normal Minor Hulk, but on the higher difficulty
: settings it will treat and show them as though they were a Major Hulk, so
: hence a native beast?
From what I understand, the monster slots are independent of minor or major. What denotes "major" or "minor" is a little tag switch in the physics model. However, there could be some hard-coded physics that would be creating this discrepency. Maybe somebody knows?
-matt