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Re: RED 1.1: Physics overview
Posted By: Steve LevinsonDate: 6/9/04 11:36 a.m.

In Response To: Re: RED 1.1: Physics overview (Mark Levin)

: I don't... It removes any continuity between levels and the sense that the
: levels form a single, continuous story arc.

I agree completely. Not only that, but I'm a hoarder and I really hate to lose all those hard-won weapons, even if I don't really need them. The reason that it's a good solution here is that the Reaver weapons are virtually unlimited, so from the player's perspective, it shouldn't even be noticable. Now if I were Ian and trying to make the game more interesting, I would in fact limit the number of uses of each weapon on each level. But I think it's agreed that we want to remain true to the original feel of the game and stick to fixing outright bugs and smoothing over the worst of the rough spots.

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Replies:

RED 1.1: Physics overviewMark Levin 6/8/04 9:39 p.m.
     Re: RED 1.1: Physics overviewMe_43 6/9/04 1:33 a.m.
           Re: RED 1.1: Physics overviewMark Levin 6/9/04 6:51 a.m.
     Re: RED 1.1: Physics overviewSteve Levinson 6/9/04 4:07 a.m.
           Re: RED 1.1: Physics overviewMark Levin 6/9/04 6:36 a.m.
                 Re: RED 1.1: Physics overviewAndrew Nagy 6/9/04 8:51 a.m.
                       Re: RED 1.1: Physics overviewMark Levin 6/9/04 9:44 a.m.
                             Re: RED 1.1: Physics overviewSteve Levinson 6/9/04 11:36 a.m.

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Pre-2004 Posts

 

 

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