: Reaver Fusion Mace has 100 (give or take) units of ammo for second trigger.
: We may wish to reduce this number significantly since I also plan to give
: the player a brand-new mace on each level. What's the maximum amount of
: extra health we want the player to be able to charge to?
Explain to me again why we're making all reaver levels rebellion levels? That said, I think that doing so does allow us to allocated a specified number of shield (excuse me, armor) recharges to each level. As I recall, each use of the secondary trigger yields a half-bar of health. Six uses yields a 3X recharge. I would suggest looking at this level by level, if this is possible. In most cases 12 or 18 uses in a single level should be more than adequate, except perhaps in End Game.