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Re: RED Volunteers: Nothing's too big to Nuke
Posted By: Steve LevinsonDate: 3/31/04 11:31 a.m.

In Response To: Re: RED Volunteers: Nothing's too big to Nuke (Dr. John Sumner)

: Steve, I'm a bit confused as to how you got to the final room without going
: left at all. The "door" that leads to the "sling-shot
: pillars" (before the room where you are trapped) is really a series
: of five adjacent doors that are opened by the five switches surrounding
: the core. As far as I can tell, they are opened only by flipping those
: switches, hence necessitating going left. How did you get those five doors
: open without flipping all five switches?

Hmm - I wonder if this is yet another AO-related bug, or did I find a way to bypass the doors altogether? I'll check it out later today, once everyone else has left. I'm not about to go back and start over playing conventional Red in the Classic Environment at this point, since saved games are usually incompatible between Infinity and AO, but I'll have to be more careful to verify the bugs that I'm finding.

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Replies:

RED Volunteers: Nothing's too big to NukeMark Levin 3/31/04 10:08 a.m.
     Re: RED Volunteers: Nothing's too big to NukeSteve Levinson 3/31/04 10:38 a.m.
           Re: RED Volunteers: Nothing's too big to NukeDr. John Sumner 3/31/04 11:19 a.m.
                 Nevermind Steve, I see how. *NM*Dr. John Sumner 3/31/04 11:26 a.m.
                 Re: RED Volunteers: Nothing's too big to NukeSteve Levinson 3/31/04 11:31 a.m.
                       Re: RED Volunteers: Nothing's too big to NukeDr. John Sumner 3/31/04 12:24 p.m.
                             Re: RED Volunteers: Nothing's too big to NukeMark Levin 3/31/04 12:46 p.m.
                                   Re: RED Volunteers: Nothing's too big to NukeSteve Levinson 3/31/04 1:02 p.m.
     Re: RED Volunteers: Nothing's too big to NukeElliott 3/31/04 10:57 a.m.
           Re: RED Volunteers: Nothing's too big to NukeSteve Levinson 3/31/04 1:05 p.m.

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Pre-2004 Posts

 

 

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