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![]() | Re: OpenGL in A1 | |
![]() | Posted By: Bob-B-Q | Date: 3/29/04 4:58 p.m. |
![]() | In Response To: OpenGL in A1 (BadKarma9000) It's all in the MMl files; edit them to determine which OpenGL options are used. I find that the M1A1 MMLs will enable most OpenGL effects in other scenarios as well, though a few effects (i.e. smoke trails) don't change. Service with a snarl,
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![]() | Replies: |
![]() | OpenGL in A1 | BadKarma9000 | 3/29/04 2:32 p.m. |
![]() | Re: OpenGL in A1 | Bob-B-Q | 3/29/04 4:58 p.m. |
![]() | Re: OpenGL in A1 | Speaker-To-Animals | 3/29/04 5:34 p.m. |
![]() | Re: OpenGL in A1 | BadKarma9000 | 3/29/04 8:00 p.m. |
![]() | Re: OpenGL in A1 | Jorge Salas | 3/30/04 8:11 a.m. |
![]() | Re: OpenGL in A1 | BadKarma9000 | 4/1/04 12:18 p.m. |
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