: Interesting situation...
: I've been attempting to get these Hi-Rez Texture Packs to work with my
: Windows XP install of Aleph One. I'm using files succesfully imported from
: my Marathon Trilogy Mac CD, and everything works great normally.
: My graphics card is a GeForce 5900 built by BFGTech and interestingly enough
: M1A1 is the only Aleph One operation that successfully uses OpenGL. I get
: fog, static effects, transparent fluids, and the new textures when using
: M1A1's version of Aleph One... Great!
: I also have the newest version of Aleph One for Windows (released last
: Summer, downloaded from the Open Source website), and not only does that
: downloaded version not have a "Scripts" folder (though we've
: discovered that the Windows version of A1 uses a "MML" folder as
: a substitute), but it is NOT using OpenGL. No error messages, nothing. It
: just won't give me any fog, any transparency, and (most importantly), its
: not using the new Textures (which require OpenGL working, in order to
: work).
: Does anyone on here use the Windows version of Aleph One and experienced
: anything similar to this? Should I post this question elsewhere?
: I don't understand why M1A1's OpenGL works GREAT, while the Aleph One newest
: version doesn't. Strange.
Try a Windows nightly build from http://marathon.sourceforge.net/nightly/ (also, some of those options have to be enabled in Preferences in OS X; I think Windows' preferences dialogs are much smaller).