: This small level is extremely tight, consisting mostly of corridors about a
: WU across, and it's easily the hardest level we've done so far, since it's
: so intolerant of mistakes. There's no health (until the very end), no room
: to maneuver, and monsters around every corner. It also contains a suicide
: trap, which you'll have to be careful of later in the level.
But other than that it's a great level ;)
I hate to say it, but Red was one of the first 3d-party scenarios I just flat out gave up on trying to finish. I love the overall look of it, and I fully appreciate how much skill and pure hard work went into creating it, but it was just too frustrating and difficult for me to ever enjoy playing it. This was the level that did me in... I just could not see any point in going any further.
Maybe reading the rest of this Volunteers writeup will pique my interest again...