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Re: Marathon 2004 | ||
Posted By: zudo | Date: 1/25/04 9:38 a.m. | |
In Response To: Re: Marathon 2004 (Steve Levinson) : It would be
Have you had a look at System Shock 2? It's PC only, and it's getting on a bit ('96 vintage) but what it lacks in Marathon's depth it makes up for in technique -- the environments themselves tell the story, and audio emails and recordings you recieve/discover convey a storyi which truely seems to *live* around you -- and I'd assert is also the *scariest* game I've ever played. Genuinely frightening. : But then your average gamer could
I'm not actually sure this is the case. Granted, a lot of people skip past the story in games when they can, but that's down to the average story depth in a game being akin to Resident Evil. This is a vector of conversation outwith the scope of this post, but I'm willing to chat about it if anyone fancies ;) Now, back to my point. :P The biggest problem as I see it is the lack of people in the games industry who take stories *seriously* -- and who are prepared to experiment with the form a little to try and marry the disciplines of gameplay and storytelling. Storytelling is a very specific discipline, and storytelling in games even more so. Rarely do you find a designated story developer, however -- a lot of the time, 2 designers sit down and bash something out over just a few days that gives them scope for cool level designs *and nothing more*. It is important that the story and the levels meet in the middle, but at BEST the story is generally seen as a place to start for level designs, and at WORST story is nailed on at the end once the cool levels have been built. It takes a *lot* of work to
I'd indicate that it's actually the average *developer* who could care less about storytelling, owing to cynicism and moral defeat. [b] |
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Replies: |
Marathon 2004 | paolo mk IV | 1/24/04 8:39 a.m. | |
Re: Marathon 2004 | Adam Ashwell | 1/24/04 9:10 a.m. | |
Re: Marathon 2004 | Wejam The Carter | 1/24/04 5:02 p.m. | |
Re: Marathon 2004 | Todd | 1/24/04 6:43 p.m. | |
Re: Marathon 2004 | Krazy | 1/24/04 6:57 p.m. | |
Re: Marathon 2004 | Steve Levinson | 1/24/04 10:08 p.m. | |
Re: Marathon 2004 | paolo mk IV | 1/25/04 1:15 a.m. | |
Re: Marathon 2004 | Steve Levinson | 1/25/04 6:42 a.m. | |
Re: Marathon 2004 | the Battle Cat | 1/25/04 6:24 a.m. | |
Re: Marathon 2004 | Bob-B-Q | 1/25/04 6:49 a.m. | |
Re: Marathon 2004 | Steve Levinson | 1/25/04 6:51 a.m. | |
Re: Marathon 2004 | zudo | 1/25/04 9:38 a.m. | |
Re: Marathon 2004 | Elliott | 1/25/04 9:57 a.m. | |
Re: Marathon 2004 | Andrew Nagy | 1/25/04 2:43 p.m. | |
Re: Marathon 2004 | the Battle Cat | 1/26/04 6:08 a.m. | |
Re: Marathon 2004 | zudo | 1/26/04 7:56 a.m. | |
Re: Marathon 2004 | the Battle Cat | 1/27/04 6:19 a.m. | |
Re: Marathon 2004 | zudo | 1/26/04 7:57 a.m. | |
Re: Marathon 2004 | zudo | 1/26/04 7:55 a.m. | |
Re: Marathon 2004 | paolo mk IV | 1/25/04 1:12 p.m. | |
Re: Marathon 2004 | Vid Boi | 1/25/04 12:08 p.m. | |
Re: Marathon 2004 | Johannes Gunnar | 1/25/04 12:12 p.m. | |
Re: Marathon 2004 | Aben Zin | 1/27/04 12:11 p.m. | |
Re: Marathon 2004 | Andrew "Document" Nagy | 1/27/04 2:17 p.m. | |
Re: Marathon 2004 | My Name | 4/5/07 12:01 a.m. | |
Re: Marathon 2004 | Clarke | 1/25/04 5:59 p.m. | |
Re: Marathon 2004 | paolo mk IV | 1/25/04 10:38 p.m. | |
Re: Marathon 2004 | deathmonger | 1/26/04 6:01 a.m. | |
Re: Marathon 2004 | the Battle Cat | 1/26/04 6:02 a.m. | |
Re: Marathon 2004 | paolo mk IV | 1/26/04 6:19 a.m. | |
Re: Marathon 2004 | Tycho_lives | 1/27/04 2:40 p.m. | |
Re: Marathon 2004 | the Battle Cat | 1/28/04 7:28 a.m. | |
Re: Marathon 2004 | Adam Ashwell | 1/28/04 7:39 a.m. | |
Re: Marathon 2004 | paolo mk IV | 1/28/04 11:53 a.m. | |
Re: Marathon 2004 | Tycho_lives | 1/28/04 2:27 p.m. | |
Re: Marathon 2004 | Clarke | 1/26/04 10:27 a.m. | |
Re: Marathon 2004 | paolo mk IV | 1/26/04 12:14 p.m. | |
Re: Marathon 2004 | the Battle Cat | 1/27/04 6:38 a.m. | |
Re: Marathon 2004 | thermoplyae | 1/26/04 5:00 a.m. | |
Re: Marathon 2004 | ukimalefu | 1/29/04 8:17 p.m. |
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