|Re: Eternal X Tour of Duty LAST EPISODE|
|Posted By: Aaron Freed||Date: 12/9/20 11:48 p.m.|
In Response To: Eternal X Tour of Duty LAST EPISODE (Lion O Cyborg)
: Along the way I find another of Lia’s new areas in the map.
Lia didn't make any new segments for "Deep Into the Grotto", although she did add a couple of secrets to the area shown in your screenshot and also revised one of my two new secret areas slightly. The area seen in your screenshot existed in all prior revisions of the map, but part of it required a grenade jump to access, and part of it wasn't accessible at all. I have no idea why; you'll have to ask Drictelt. If you look at the map for 1.0.x or 1.1, though, you'll see that segment was there on all of them.
I added one secret to the northwest quadrant of the map for 1.2 and another to the southwest. The one in the southwest is probably pretty easy to find, but the one in the northwest may be more elusive.
> This map uses What About Bob and while the song isn’t shit unlike Freedom, this map used to use Rushing and it was WAY BETTER FOR IT. It gave the impression of you running full pelt for your life while still being a badass. What About Bob better fits a mid-game battle level like Third Rock from Lh’owon or Babylon X.
Hard disagree. "Rushing" doesn't fit the tone of the level or its place in the story at all; it doesn't feel at all urgent or ominous. You're running for your life here before the whole galaxy literally blows up at the end of "Where Giants Have Fallen". There's no time to be a badass; you just have to get the hell out so you can get Outside and reset the whole timeline.
"Rushing" would fit a level on which the player is triumphant. There's no triumph here, nothing even remotely approaching a victory. A victory isn't even possible at this point of the story. The best you can hope for is to avert defeat.
There's a valid argument that some of the tracks are underused (and that by extension, some of the others are overused), but this is absolutely not an appropriate place to use "Rushing". None of the tracks in this part of the game should be at all uplifting. They should all be frantic.
Spoiler warning for a future release:
The Hathor battle, when it's implemented at the end of the level, will hopefully drive this point home further. There will (deliberately) be no way of triumphing over her: she has a Cybernetic Junction and the Jjaro weapons, and you can't possibly hope to damage her; you can only hope to escape her. There's no victory possible. (Though, to be fair, if you have one of the Jjaro weapons drawn, she won't be able to damage you either. The best you can hope for is to force a stalemate.)
: If you excuse the final rant, another way of looking at the Jjaro
: I never realised this before but the transsentient Jjaro are now what
With respect, if this is what you got out of Eternal, then you missed one of the game's central points (and I don't appreciate your use of misogynistic slurs, either). Durandal explicitly says in the final terminal of the game that the Jjaro have become indistinguishable from the W'rkncacnter in their methods and goals:
: Viciously and violently fraternal in method, identical in their doctrines
The final chapters of the game are showing how the once-idyllic Jjaro society has turned into a totalitarian nightmare. Those who would give up essential liberty to purchase a little temporary safety deserve neither, as Franklin put it. The game is showing how both too much order and too much chaos are undesirable: the Stage Three Jjaro are, not to put too fine a point on it, lawful evil and the W'rkncacnter are chaotic evil. You are not meant to sympathise with either; the short-sightedness of their conflict literally destroys the galaxy at the end of the "Where Giants Have Fallen" timeline.
In calling for the extermination of "always chaotic evil" beings, you are also coming dangerously close to calling for outright genocide. There is no such thing as "always chaotic evil" in real life. Tolkien himself sincerely regretted popularising that trope and considered it one of the biggest flaws with his own work; he spent his whole career searching for a satisfactory justification and never found one that pleased him.
Terrorism is a complex problem with a myriad of causes, and treating it as a simple black-and-white issue that can be solved by killing the right groups of people misidentifies the causes and is certain to extend the conflict. I don't have time to write go as far into depth on the topic as I'd like right now, but one of the most pertinent points is that civilian casualties create more resentment - and, in all likelihood, more terrorists. I'll simply focus on a couple of case studies, one real and one fictional.
It is of course a cliché that one person's terrorist is another's freedom fighter, but I don't think most people appreciate how far this extends: the U.S. and U.K. governments under Reagan and Thatcher, amongst others, both labelled Nelson Mandela's African National Congress as a terrorist organisation. (In fact, the ANC wasn't removed from the US terrorism watchlist until 2008.) I have, to put it mildly, no great love for either Thatcher or Reagan, but they weren't completely without justification to do this; they were just massively oversimplifying the issue by focusing on only one side's violence.
The ANC became far more militant after the 1960 Sharpeville massacre, in which 69 people were massacred after police opened fire on antiapartheid protestors; after that point, the ANC became more willing to commit acts of sabotage, and at least occasionally attacked both members of the military and civilians. Mandela himself explained:
: At the beginning of June 1961, after a long and anxious assessment of the
: This conclusion was not easily arrived at. It was only when all else had
: Firstly, we believed that as a result of Government policy, violence by
The ANC's military arm, the aforementioned uMkhonto we Sizwe (meaning Spear of the Nation), conducted several bombings in the 1980s that resulted in civilian deaths; the deadliest, the Church Street bombing, claimed 19 lives. The Truth and Reconciliation Commission formed by the ANC itself after the end of apartheid also found that uMkhonto we Sizwe routinely engaged in torture and executed prisoners "without due process".
Of course, the ANC, despite those atrocities in its past, was not and is not at all comparable to either al-Qaeda or Daesh. (I refuse to dignify Daesh with the name "Islamic State", as it is neither. "Daesh" is derived from group's Arabic initialism and also sounds like the Arabic words "daes" and "dahes", both of which refer to someone who tramples on another, i.e., an oppressor.) Something somewhat more comparable would be MIDA from the backstory of this very game series.
A major event that enabled MIDA's rise to power, however, was the Misriah Massacre in which UEG forces casually murdered some 500 starving Martians, which suggests that the UEG wasn't really any better. Notably, MIDA did *not* institute anything remotely resembling a Truth and Reconciliation Commission when it came to power, or even attempt to. Instead, it murdered some 10% of Mars' population on suspicions of being UEG sympathisers.
Another of the central points of Eternal is that taking this sort of black-and-white thinking to extremes is morally myopic and leads to people becoming indistinguishable from those they fight. The game is explicitly endorsing a balance between order and chaos; and, ideally (and less explicitly), a balance of power, so that no one has the authority to coerce others through violence. The fact that Durandal notes (in the game's final terminal) that he and the player will have to obtain that latter balance through violence of their own is a major irony of the game - and arguably, of real life itself. Of course, this exact form of irony has been noted in writing for millennia: "Sī vīs pācem, parā bellum."
The Jjaro and W'rkncacnter may share opposing goals, but they both seek to impose their will on others through violence. (And a central irony of Eternal's plot is that they both could create their own realities that conform entirely to their own desires, and spare the inhabitants of our reality their conflict entirely.) This is far from the only similarity between them; but it is a crucial one.
|Eternal X Tour of Duty LAST EPISODE||Lion O Cyborg||12/6/20 7:11 a.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Forrest of B.org||12/6/20 11:51 a.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Lion O Cyborg||12/6/20 1:53 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||VikingBoyBilly||12/6/20 2:41 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Lion O Cyborg||12/6/20 3:21 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||VikingBoyBilly||12/6/20 4:58 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Forrest of B.org||12/6/20 6:53 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Aaron Freed||12/9/20 11:48 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Lion O Cyborg||12/10/20 5:26 a.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||VikingBoyBilly||12/10/20 1:40 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Forrest of B.org||12/10/20 4:36 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||VikingBoyBilly||12/10/20 1:42 p.m.|
|Re: Eternal X Tour of Duty LAST EPISODE||Lion O Cyborg||12/11/20 8:32 a.m.|
Problems? Suggestions? Comments? Email firstname.lastname@example.org
Marathon's Story Forum is maintained with WebBBS 5.12.