|Re: Marathon 1 Redux|
|Posted By: Shining Raven||Date: 2/7/19 5:33 p.m.|
In Response To: Re: Marathon 1 Redux (Lion O Cyborg)
: Is this a part of Welend 1.4.4?
: I certainly like them. The anime style portraits not only make me think
Maybe, but M2 set the standard for recordings to be actual photographs. I plan on keeping Radix's enforcers, with myself added to the frame in place of the BoB.
: There's also a mini space walk on Blaspheme Quarantine
Ooohh, right. I shall add a note to the TODO to control that area with Lua instead of sewage so I don't forget.
: I'll also need to see the tutorial
I don't know of any tutorial? I started just by modifying other scripts, and reading the Lua documentation that comes with A1, with a healthy sprinkling of Yandexing for more general lua functions like the math library.
: Is the platform light on the door to the room with a wind
There's a sound object for the wind, whose volume is set to a light, which is applied to a platform you can't see, that is set to activate & deactivate lights on start/end and open only once, which is activated by opening the adjacent door.
: The manual said that the upper floors had to extend
The manual's explains how to make overlapping areas easily, but once you've made them, you can move the points around where you like. Open "S'pht'ia" from the latest Eternal in Weland to see some particularly egregious examples of several points sharing the same x,y coordinates all over the place. That level was a real pain to set up, but it really paid off to be able to create those stunning views.
: They still have an annoying tendancy
Restructuring hallways to allow BoBs to pass, the bomb on Shake Before Using, and the branching plotline are all planned but not yet implemented. At minimum an implementation of the branching plotline will be mandatory before I move into the beta phase.
: The lava sound is brought into M1 but sadly the liquid isn't transparent
There is transparency in the latest build on Git, see here for screenshots:
: teleporter itself has been removed completely, turning it into a honey pot
Opinions will vary. Apparently, the ability to access those weapons was hated enough that it was completely removed from the last builds of M1A1. Personally, I'm a big fan of traps and teasers.
: I was wondering why there is a second
That is a bug which I believe I have fixed in the latest git. Scenery objects had to be reassigned when I converted maps to M1R, some slipped through the cracks.
|Pathways into Darkness Tour of Duty: Final Chapter||Lion O Cyborg||1/31/19 11:42 a.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||VikingBoyBilly||2/2/19 4:49 p.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||Lion O Cyborg||2/3/19 6:55 a.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||VikingBoyBilly||2/3/19 6:57 a.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||Lion O Cyborg||2/3/19 7:17 a.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||Shining Raven||2/3/19 10:45 a.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||Lion O Cyborg||2/4/19 2:49 a.m.|
|Re: Marathon 1 Redux||Shining Raven||2/4/19 9:16 p.m.|
|Re: Marathon 1 Redux||Lion O Cyborg||2/7/19 12:50 p.m.|
|Re: Marathon 1 Redux||Shining Raven||2/7/19 5:33 p.m.|
|Re: Marathon 1 Redux||Lion O Cyborg||2/22/19 1:12 p.m.|
|Re: Marathon 1 Redux||Shining Raven||2/22/19 2:36 p.m.|
|Re: Marathon 1 Redux||Lion O Cyborg||2/22/19 3:17 p.m.|
|Re: Marathon 1 Redux||Bob-B-Q||2/23/19 10:31 a.m.|
|Re: Marathon 1 Redux||Lion O Cyborg||2/24/19 3:05 a.m.|
|Re: Marathon 1 Redux||VikingBoyBilly||2/23/19 7:46 a.m.|
|Re: Marathon 1 Redux||Shining Raven||2/23/19 11:15 a.m.|
|Re: Marathon 1 Redux||Lion O Cyborg||2/24/19 3:59 p.m.|
|Re: Marathon 1 Redux||VikingBoyBilly||2/23/19 7:44 a.m.|
|Re: Marathon 1 Redux||Lion O Cyborg||2/24/19 3:04 a.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||xcalibur||2/4/19 3:03 a.m.|
|Re: Pathways into Darkness Tour of Duty: Final Cha||Lion O Cyborg||2/4/19 3:20 a.m.|
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