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Re: Pathways into Darkness Tour of Duty: Final Cha
Posted By: Lion O CyborgDate: 2/4/19 2:49 a.m.

In Response To: Re: Pathways into Darkness Tour of Duty: Final Cha (Shining Raven)

: http://pfhorums.com/viewtopic.php?f=13&t=53510

: Sorry about the relative lack of progress since October. What little free
: time I have has generally been given over to Eternal 1.2 or random Lua
: experiments.

: I will say that having had the chance to work on a major scenario alongside
: other developers has taught me a great deal, and I'm excited to bring what
: I've learned from Eternal over to Redux once we wrap that up.

Nice. I've been playing the alpha and I've been enjoying it a lot.There's quite a few things in it that I've noticed and quite a few I like a lot:

Proper liquids coming back, new architecture, great new sprites for weapons, being able to use more alien weapons and powerups appearing more often, though I don't know what the little round things among the active camo by the Juggernaut in G4 Sunbathing are, nor what the green, larger camo armour abilities are meant to be, especially as you can't seem to pick them up.

Grenade jumping is a bit weird: sometimes it works similar to M1 Classic, sometimes not. It is possible to grenade climb to the Gherrit white terminal but it's harder than in classic, unlike M1A1 where it couldn't be done at all, meaning that version required an invisible staircase. I also like being able to use alien weapons more effectively as Leela reveals more hints on how to use them, such as the Havok Rifle and shock staffs, which are a bit different to Eternal's ones. The terminals now also have extra text and images added to them from all three AIs, with some blank or garbage ones that you find S'pht hacking definitely belonging to Tycho or Durandal. Tycho now gets more screentime. :)

The new terminals with audio log transcripts and anime style portraits of Bobs of both genders (drawn by General Radix?) are really cool and remind me of Strife: https://youtu.be/oPrU7LSqiX0?t=225 It's just missing the voice acting, though that would be tricky without the right recording setup.

I was wondering how the vacuum rooms are done? They work like normal vacuum levels but they don't take up the whole map, sound still works normally I think, and non vacuum guns like the MA-75 still work.

The nitpicks there don't matter as I'm really happy to have those features and wonder how they were made. Were they LUA or MML scripts?

There's also the proper bridge rooms like the sewer under the Defend This bridge. How were they achieved in engine? I thought in 5D space polygons, the upper floors were meant to be bigger than the lower ones. The main trilogy does this too a little, such as the spiral stairs in By Committee and in EVIL's Schmackle in the form of the Ultrareality.

The best part is that after going down to normal, I finally managed to save enough Bobs in The Rose! It seems to be better balance for that difficulty at least so it isn't terrible now. I dread how I'll do at Bob BQ though as that is a lot harder overall in the vanilla game, escpeially as Durandal now steals your weapons, drains your shield completely and smacks you about a bit to give you low health. (i.e. M2/MI rebellion mission)

Are the escort missions easier on Major Damage and/or Total Carnage now?

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Pre-2004 Posts


Replies:

Pathways into Darkness Tour of Duty: Final ChapterLion O Cyborg 1/31/19 11:42 a.m.
     Re: Pathways into Darkness Tour of Duty: Final ChaVikingBoyBilly 2/2/19 4:49 p.m.
           Re: Pathways into Darkness Tour of Duty: Final ChaLion O Cyborg 2/3/19 6:55 a.m.
                 Re: Pathways into Darkness Tour of Duty: Final ChaVikingBoyBilly 2/3/19 6:57 a.m.
                       Re: Pathways into Darkness Tour of Duty: Final ChaLion O Cyborg 2/3/19 7:17 a.m.
                             Re: Pathways into Darkness Tour of Duty: Final ChaShining Raven 2/3/19 10:45 a.m.
                                   Re: Pathways into Darkness Tour of Duty: Final ChaLion O Cyborg 2/4/19 2:49 a.m.
                                         Re: Marathon 1 ReduxShining Raven 2/4/19 9:16 p.m.
                                               Re: Marathon 1 ReduxLion O Cyborg 2/7/19 12:50 p.m.
                                                     Re: Marathon 1 ReduxShining Raven 2/7/19 5:33 p.m.
                                                           Re: Marathon 1 ReduxLion O Cyborg 2/22/19 1:12 p.m.
                                                                 Re: Marathon 1 ReduxShining Raven 2/22/19 2:36 p.m.
                                                                       Re: Marathon 1 ReduxLion O Cyborg 2/22/19 3:17 p.m.
                                                                             Re: Marathon 1 ReduxBob-B-Q 2/23/19 10:31 a.m.
                                                                                   Re: Marathon 1 ReduxLion O Cyborg 2/24/19 3:05 a.m.
                                                                       Re: Marathon 1 ReduxVikingBoyBilly 2/23/19 7:46 a.m.
                                                                             Re: Marathon 1 ReduxShining Raven 2/23/19 11:15 a.m.
                                                                       Re: Marathon 1 ReduxLion O Cyborg 2/24/19 3:59 p.m.
                                                                 Re: Marathon 1 ReduxVikingBoyBilly 2/23/19 7:44 a.m.
                                                                       Re: Marathon 1 ReduxLion O Cyborg 2/24/19 3:04 a.m.
           Re: Pathways into Darkness Tour of Duty: Final Chaxcalibur 2/4/19 3:03 a.m.
                 Re: Pathways into Darkness Tour of Duty: Final ChaLion O Cyborg 2/4/19 3:20 a.m.

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