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Re: Tour of Duty - Arrival *LONG*
Posted By: treellamaDate: 6/29/12 10:52 a.m.

In Response To: Re: Tour of Duty - Arrival *LONG* (PerseusSpartacus)

: Actually, Weland will let you place glue triggers and stuff. I'm not sure
: what the effect is exactly, but I do know people mentioned glue triggers
: on Eupfhoria (you know, keeping those first Hunters from getting in your
: face; if you go to the Vidmasters website, you'll hear about it). Oddly, I
: checked for glue triggers on Eupfhoria, and I don't remember finding any.
: Oh well.

Glue triggers, glue polygons, and superglue have no effect when Aleph One detects the map is a Marathon 2 format map (the only kind Weland works with). You won't find them used in M1A1, because they were removed when the maps were ported (since they don't do anything, M1A1 maps are in Marathon 2 format).

Minor and major ouch polygons in Aleph One emulate Marathon's behavior, even in Marathon 2 maps. I believe they are used in M1A1.

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Pre-2004 Posts


Replies:

Tour of Duty - Arrival *LONG*PerseusSpartacus 6/28/12 5:27 p.m.
     Re: Tour of Duty - Arrival *LONG*Godot 6/29/12 4:36 a.m.
           Re: Tour of Duty - Arrival *LONG*treellama 6/29/12 5:07 a.m.
           Re: Tour of Duty - Arrival *LONG*PerseusSpartacus 6/29/12 8:13 a.m.
                 Re: Tour of Duty - Arrival *LONG*Godot 6/29/12 9:47 a.m.
                       Re: Tour of Duty - Arrival *LONG*PerseusSpartacus 6/29/12 10:15 a.m.
                             Re: Tour of Duty - Arrival *LONG*treellama 6/29/12 10:52 a.m.
           Re: Tour of Duty - Arrival *LONG*Yossarian 7/3/12 12:20 p.m.

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Pre-2004 Posts


 

 

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