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Re: Tour of Duty - Arrival *LONG*
Posted By: PerseusSpartacusDate: 6/29/12 10:15 a.m.

In Response To: Re: Tour of Duty - Arrival *LONG* (Godot)

: In the original game most of the Compilers at the terminals on the first four
: levels will not respond to the sounds around them. They will only attack
: if you either shoot them or walk right up to them. The effect is created
: using glue, glue triggers and super glue. This can be replicated in Aleph
: One but it's not exactly the same.

Actually, Weland will let you place glue triggers and stuff. I'm not sure what the effect is exactly, but I do know people mentioned glue triggers on Eupfhoria (you know, keeping those first Hunters from getting in your face; if you go to the Vidmasters website, you'll hear about it). Oddly, I checked for glue triggers on Eupfhoria, and I don't remember finding any. Oh well.

Cheers,
Perseus

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Pre-2004 Posts


Replies:

Tour of Duty - Arrival *LONG*PerseusSpartacus 6/28/12 5:27 p.m.
     Re: Tour of Duty - Arrival *LONG*Godot 6/29/12 4:36 a.m.
           Re: Tour of Duty - Arrival *LONG*treellama 6/29/12 5:07 a.m.
           Re: Tour of Duty - Arrival *LONG*PerseusSpartacus 6/29/12 8:13 a.m.
                 Re: Tour of Duty - Arrival *LONG*Godot 6/29/12 9:47 a.m.
                       Re: Tour of Duty - Arrival *LONG*PerseusSpartacus 6/29/12 10:15 a.m.
                             Re: Tour of Duty - Arrival *LONG*treellama 6/29/12 10:52 a.m.
           Re: Tour of Duty - Arrival *LONG*Yossarian 7/3/12 12:20 p.m.

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Pre-2004 Posts


 

 

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