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Marathon - Ex Pluribus
Posted By: PerseusSpartacusDate: 4/18/12 3:55 p.m.

In Response To: Re: ***SPURIOUS INTERRUPT DETECTED*** (PerseusSpartacus)

***INCOMING MESSAGE FROM PERSEUSSPARTACUS***

Goodness, that computer really has gone insane. I'll see if Leela can do anything about that. Anyhow, on to the announcement.

MARATHON - EX PLURIBUS:

In Ex Pluribus, you will encounter many creatures, some of whom will be friendly, others hostile.

Pfhor Fighter: Same as bepfhore. ;)

Wasp: Much like their original selves, these guys are friends with nobody, except other Wasps. When they come at you, they come at you in hordes. Browns aren't really a big deal, Whites can be a bit of a nuisance, and Blacks can be a pain in the rear at the best of times.

Pfhor Trooper: The same old guys we know and love, except that they've changed their colors. Instead of the old Green and Purple, we now have Red and Blue. Red can be a danger, but if you see a Blue, just go back the way you came, else you'll get a serious toasting.

S'pht Compiler: Used to be the enemy, now these guys are your best friends. Well, at least until near the end.

S'pht Defender: Just like old, except you briefly get a chance to fight them. Yikes!

Guardian: Nobody really knows much about this race, aside from the Pfhor who have enslaved them. They are the enemy's equivalent of the S'pht Defender, with a powerful energy beam that can blow up a small area. The Blue ones are dangerous at the best of times, but the Purple ones have heat-seeking beams that can tear you limb from limb if you're not careful. The pure Grey ones will blow up in your face if they get the chance. Remember that no matter what kind of Guardian you face, they will blow up when they hit the ground, so stay back when they start to fall.

Drinniol Hulk: The infamous ammo-sink has returned. However, these guys are faster than before, and if they berserk, they can just barely out-run you. One swipe of their claw on Easy is the effect of a grenade, with enough force to launch you off of a ledge the way a SPNKr Missile would. Even worse is when the Orange Hulks come into play. They can move the same speed as you, and can survive three times as long as you can. The worst part is the Brown Hulks. If you see one, running won't help. The only thing that can deal with a Brown Hulk is SPNKr Missiles or Flechette Ammo, both of which are somewhat scarce.

Pfhor Hunter: Much like their old selves, except now they have two shoulder-mounted blasters. That's right, double the weapons, double the pain. It just gets worse once you meet the Mother of all Hunters, identified by its Black armor.

Pfhor Cyborg: Same old guys we know and hate, but now with a new backstory: they are actual Pfhor, grafted to machines their builders did understand. ;)

Pfhor Enforcer: These guys just got a new look. Doesn't Crimson look good on them? These guys act a lot like the ones from the original Marathon, except they are more numerous and much more hostile to you. If you encounter some of the truly Red ones, turn tail and run away, because the only thing that can save you then is a well-placed Grenade or two.

Pfhor Juggernaut: They look just like the M2 ones, except their secondary weapons are more like the ones they had in M1.

Bob: Just like the M2 ones, except at the very end they are your main enemies. Yikes and away!

Tiny Bob: The first time you see these guys, you'll think 'what the heck?!' They are the results of hideous Pfhor experimentation, and are also good sources of sadistic fun, due to their adorable little screams. ;)

To combat your multitude of foes, you will need weapons.

Revolver: The Revolver is more powerful than your old Magnum, but it is a little more inaccurate too. It is also completely useless against the Juggernaut, but then again, why would you even be using it that way? ;)

Assault Rifle: Slightly more accurate and powerful than your old MA-75, the downside is that the muzzle flash will highly obscure your view as soon as you start firing. The Grenades are the one thing that makes this weapon worth keeping, as they can be used for flipping switches, blowing up monsters and hopping to high ledges.

Shotgun: Ah, the almighty Shotgun. Sadly, it's larger and thus not dual-wieldable, but it can easily tear down weaker foes, smite larger ones, and the best part is that it's pump-action, so you don't even need to shout something to taunt your fallen enemy.

Fusion Pistol: The usual Fusion Pistol. It can fire slightly faster than before, and it also can fire more shots. All in all, great for dealing with machine-based foes.

SMG: With the appearance of a Thompson-MP5 hybrid and a larger clip than before, this thing is the terror of the Pfhor. The best part is that the bullets can literally go through enemies, making it excellent for hallways. The only enemy it is useless against is the Juggernaut.

Flamethrower: With better power than before, the Flamethrower can be used for longer distances, and can also be used to 'fly' short distances even on normal-gravity maps. The downside is that a lot of enemies are immune to it, and it runs out of ammo quickly.

Rocket Launcher: Ah, the almighty SPNKr. Capable of blowing holes the size of Compilers in Juggernauts, it is the perfect machine of destruction.

Alien Weapon: A mix of the M1 and M2 versions, this can fire fairly accurate napalm bullets either forwards or at diagonals, turning it into a terror for medium-sized rooms.

On your adventures, you shall fight your way through a Human base on Lh'owon, a Pfhor ship orbiting a moon, the mysterious Rozinante, a S'pht temple, and a Jjaro ship known as the Manus Celer Dei.

History will never be the same.

***END MESSAGE***

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Pre-2004 Posts

Replies:

Marathon - Ex PluribusPerseusSpartacus 4/18/12 1:30 p.m.
     ***SPURIOUS INTERRUPT DETECTED***PerseusSpartacus 4/18/12 1:43 p.m.
           Re: ***SPURIOUS INTERRUPT DETECTED***listener 4/18/12 1:49 p.m.
                 Re: ***SPURIOUS INTERRUPT DETECTED***PerseusSpartacus 4/18/12 2:12 p.m.
                       Re: ***SPURIOUS INTERRUPT DETECTED***listener 4/18/12 2:37 p.m.
                             Re: ***SPURIOUS INTERRUPT DETECTED***PerseusSpartacus 4/18/12 2:42 p.m.
                                   Re: ***SPURIOUS INTERRUPT DETECTED***listener 4/18/12 2:52 p.m.
                                   Marathon - Ex PluribusPerseusSpartacus 4/18/12 3:55 p.m.
                                         Re: Marathon - Ex Pluribuslistener 4/18/12 4:02 p.m.
                                               Re: Marathon - Ex PluribusPerseusSpartacus 4/18/12 5:05 p.m.
                                                     Re: Marathon - Ex Pluribuslistener 4/20/12 1:50 p.m.
                                                           Re: Marathon - Ex PluribusPerseusSpartacus 4/20/12 3:07 p.m.

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Pre-2004 Posts

 

 

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