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Re: Aleph One 1.0
Posted By: DocumentDate: 12/2/11 6:58 a.m.

In Response To: Re: Aleph One 1.0 (treellama)

I'm using Windows XP, for the record; should've mentioned that to start with.

: I'll address some of these inline. Hopefully it's informative.

Thanks.

: What I'd like to do is add a way to specify a window icon in the scenario
: MML; that way even if you run a third party scenario it will show up in
: your task bar correctly. Unfortunately, there wasn't time to add this for
: 1.0.

: This was discussed, and we decided to leave them in. You're right, there's no
: way to disable them.

Fair enough.

: They're still rendered at 640x320 and then scaled up. Plus, we're not using
: TrueType fonts because film playback and co-op sync depend on exact font
: metrics (!!!) :C

...wow. My automatic response is "there has to be some workaround; can't you do one thing internally and display another? Can't you make it an option?", but you're the expert and you're presumably still not getting paid for this, and I agree with the philosophy that too many user options is bad.

: There are some options in the preferences for scaling up terminals.

Set to Largest they still look like this.

: This was changed (in Marathon 2) to make co-op work. It's not out of the
: question to emulate the old behavior in solo mode if/when we get true
: native file support working.

Cool if so.

: It was the default!

: We tried to mitigate this a little by making the default color in Marathon
: red. The other two games probably still use slate.

I just deleted everything in d:\My Documents\AlephOne and the game-folder Preferences file (not sure why there's both) and...hang on, it still remembers my controls. Do I need to delete something in the Registry? (Also, why just Marathon?)

: Yeah :(

(shrug)

: Never stop running, never stop firing.

I remember seeing someone else complain and say nobody used it; guess I was being overcredulous of his overgeneralization. (I don't remember what the original default was.)

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Pre-2004 Posts


Replies:

Aleph One 1.0treellama 11/30/11 6:33 p.m.
     Re: Aleph One 1.0Godot 11/30/11 11:15 p.m.
           Re: Aleph One 1.0ukimalefu 12/1/11 1:18 a.m.
                 reverof nohtaram w00t *NM*Bob-B-Q 12/1/11 6:35 a.m.
                 Re: Aleph One 1.0Document 12/1/11 7:43 p.m.
           Serious Press @ RPSpoenadare 12/1/11 7:22 a.m.
           Re: Aleph One 1.0treellama 12/1/11 8:24 a.m.
                 Re: Aleph One 1.0poenadare 12/1/11 10:30 a.m.
                       Re: Aleph One 1.0Godot 12/1/11 10:58 a.m.
                       Re: Aleph One 1.0Hopper 12/1/11 11:09 a.m.
     Slashdotted! WTG treelama *NM*poenadare 12/1/11 2:02 p.m.
     Re: Aleph One 1.0Document 12/1/11 6:38 p.m.
           Never mindDocument 12/1/11 7:28 p.m.
           Re: Aleph One 1.0Godot 12/1/11 11:19 p.m.
     Re: Aleph One 1.0Document 12/1/11 8:54 p.m.
           Menu screensDocument 12/1/11 9:13 p.m.
                 Re: Menu screenstreellama 12/2/11 4:47 a.m.
                       Re: Menu screensDocument 12/2/11 6:54 a.m.
           Re: Aleph One 1.0treellama 12/2/11 4:46 a.m.
                 Re: Aleph One 1.0Document 12/2/11 6:58 a.m.
                       Re: Aleph One 1.0treellama 12/2/11 7:16 a.m.
                             Re: Aleph One 1.0treellama 12/2/11 7:55 a.m.
                                   Re: Aleph One 1.0Document 12/2/11 5:59 p.m.
                             Re: Aleph One 1.0Document 12/2/11 5:58 p.m.
                 Re: Animated TexturesPresident People 12/2/11 5:21 p.m.
                       Will possibly try; thanks. *NM*Document 12/2/11 5:59 p.m.
                       Re: Animated TexturesGodot 12/6/11 5:48 a.m.
                 Re: Aleph One 1.0poenadare 12/2/11 5:36 p.m.
           Re: Aleph One 1.0Hopper 12/2/11 7:25 a.m.
     Re: Aleph One 1.0Hangbrain 12/2/11 5:35 p.m.

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