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Re: Aleph One 1.0
Posted By: treellamaDate: 12/2/11 7:16 a.m.

In Response To: Re: Aleph One 1.0 (Document)

: ...wow. My automatic response is "there has to be some workaround; can't
: you do one thing internally and display another? Can't you make it an
: option?", but you're the expert and you're presumably still not
: getting paid for this, and I agree with the philosophy that too many user
: options is bad.

You can use a TrueType font by setting some MML, if you don't care about films or net play. The terminal renderer will still be limited to 640x320, because nobody has written a scalable one.

: Set to Largest they still look like this .

That's what I see, too. Are you saying you would prefer to see the HUD elements overlap the terminal text? We chose not to do that for our release, but the plugin is a Lua so you can modify it or get someone to.

: I just deleted everything in d:\My Documents\AlephOne and the game-folder
: Preferences file (not sure why there's both) and...hang on, it still
: remembers my controls. Do I need to delete something in the Registry?
: (Also, why just Marathon?)

https://sourceforge.net/apps/mediawiki/marathon/index.php?title=FileLocations has the location of the new prefs. The Prefs left in your game-folder is a remnant of not being able to migrate everything fully--you have to deal with it manually :(

We made the Marathon default color red because Hamish said it should be red. The defaults for Marathon 2 and Infinity were slate.

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Pre-2004 Posts


Replies:

Aleph One 1.0treellama 11/30/11 6:33 p.m.
     Re: Aleph One 1.0Godot 11/30/11 11:15 p.m.
           Re: Aleph One 1.0ukimalefu 12/1/11 1:18 a.m.
                 reverof nohtaram w00t *NM*Bob-B-Q 12/1/11 6:35 a.m.
                 Re: Aleph One 1.0Document 12/1/11 7:43 p.m.
           Serious Press @ RPSpoenadare 12/1/11 7:22 a.m.
           Re: Aleph One 1.0treellama 12/1/11 8:24 a.m.
                 Re: Aleph One 1.0poenadare 12/1/11 10:30 a.m.
                       Re: Aleph One 1.0Godot 12/1/11 10:58 a.m.
                       Re: Aleph One 1.0Hopper 12/1/11 11:09 a.m.
     Slashdotted! WTG treelama *NM*poenadare 12/1/11 2:02 p.m.
     Re: Aleph One 1.0Document 12/1/11 6:38 p.m.
           Never mindDocument 12/1/11 7:28 p.m.
           Re: Aleph One 1.0Godot 12/1/11 11:19 p.m.
     Re: Aleph One 1.0Document 12/1/11 8:54 p.m.
           Menu screensDocument 12/1/11 9:13 p.m.
                 Re: Menu screenstreellama 12/2/11 4:47 a.m.
                       Re: Menu screensDocument 12/2/11 6:54 a.m.
           Re: Aleph One 1.0treellama 12/2/11 4:46 a.m.
                 Re: Aleph One 1.0Document 12/2/11 6:58 a.m.
                       Re: Aleph One 1.0treellama 12/2/11 7:16 a.m.
                             Re: Aleph One 1.0treellama 12/2/11 7:55 a.m.
                                   Re: Aleph One 1.0Document 12/2/11 5:59 p.m.
                             Re: Aleph One 1.0Document 12/2/11 5:58 p.m.
                 Re: Animated TexturesPresident People 12/2/11 5:21 p.m.
                       Will possibly try; thanks. *NM*Document 12/2/11 5:59 p.m.
                       Re: Animated TexturesGodot 12/6/11 5:48 a.m.
                 Re: Aleph One 1.0poenadare 12/2/11 5:36 p.m.
           Re: Aleph One 1.0Hopper 12/2/11 7:25 a.m.
     Re: Aleph One 1.0Hangbrain 12/2/11 5:35 p.m.

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