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Re: Aleph One 1.0
Posted By: treellamaDate: 12/2/11 4:46 a.m.

In Response To: Re: Aleph One 1.0 (Document)

: Now that I've hopefully shown my appreciation, I'll be annoying and
: note issues, reasoning that if I add the minor inconvenience of
: reporting them properly through Sourceforge I'll just end up not
: reporting them at all.

I'll address some of these inline. Hopefully it's informative.

: The new icons only show up in Windows Explorer, not in the title bar in
: windowed mode.

What I'd like to do is add a way to specify a window icon in the scenario MML; that way even if you run a third party scenario it will show up in your task bar correctly. Unfortunately, there wasn't time to add this for 1.0.

: M1A1's animated textures are still there, and I don't see a way to
: disable them in Preferences.

This was discussed, and we decided to leave them in. You're right, there's no way to disable them.

: Software mode in 4:3 resolutions shows up unnecessarily letterboxed
: and vertically squashed when the HUD (either version) is on.

It shouldn't appear different than OpenGL. This could be a bug.

: This mentions TrueType font rendering in terminals, so I'm not sure
: why they still look blurry and antialiased when they're enlarged.

They're still rendered at 640x320 and then scaled up. Plus, we're not using TrueType fonts because film playback and co-op sync depend on exact font metrics (!!!) :C

: The new HUD makes terminals show up unnecessarily small.

There are some options in the preferences for scaling up terminals.

: It seems potentially annoying to not see how many delicious chips
: you're carrying in the new HUD.

Hmm, I think the Xbox game showed these. We must have forgotten to add them...

: Terminals still don't pause the game like in M1.

This was changed (in Marathon 2) to make co-op work. It's not out of the question to emulate the old behavior in solo mode if/when we get true native file support working.

: It doesn't make sense to have Dark rather than Normal be the default
: gamma setting; not sure if it was like that in the original.

It was the default!

: The player arrow still shows up with the multiplayer color in single
: player, making it unnecessarily hard to see with the default Slate color.

We tried to mitigate this a little by making the default color in Marathon red. The other two games probably still use slate.

: Still two fists in M1.

Yeah :(

: Always Run is still on by default. Do people really use that?

Never stop running, never stop firing.

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Pre-2004 Posts

Replies:

Aleph One 1.0treellama 11/30/11 6:33 p.m.
     Re: Aleph One 1.0Godot 11/30/11 11:15 p.m.
           Re: Aleph One 1.0ukimalefu 12/1/11 1:18 a.m.
                 reverof nohtaram w00t *NM*Bob-B-Q 12/1/11 6:35 a.m.
                 Re: Aleph One 1.0Document 12/1/11 7:43 p.m.
           Serious Press @ RPSpoenadare 12/1/11 7:22 a.m.
           Re: Aleph One 1.0treellama 12/1/11 8:24 a.m.
                 Re: Aleph One 1.0poenadare 12/1/11 10:30 a.m.
                       Re: Aleph One 1.0Godot 12/1/11 10:58 a.m.
                       Re: Aleph One 1.0Hopper 12/1/11 11:09 a.m.
     Slashdotted! WTG treelama *NM*poenadare 12/1/11 2:02 p.m.
     Re: Aleph One 1.0Document 12/1/11 6:38 p.m.
           Never mindDocument 12/1/11 7:28 p.m.
           Re: Aleph One 1.0Godot 12/1/11 11:19 p.m.
     Re: Aleph One 1.0Document 12/1/11 8:54 p.m.
           Menu screensDocument 12/1/11 9:13 p.m.
                 Re: Menu screenstreellama 12/2/11 4:47 a.m.
                       Re: Menu screensDocument 12/2/11 6:54 a.m.
           Re: Aleph One 1.0treellama 12/2/11 4:46 a.m.
                 Re: Aleph One 1.0Document 12/2/11 6:58 a.m.
                       Re: Aleph One 1.0treellama 12/2/11 7:16 a.m.
                             Re: Aleph One 1.0treellama 12/2/11 7:55 a.m.
                                   Re: Aleph One 1.0Document 12/2/11 5:59 p.m.
                             Re: Aleph One 1.0Document 12/2/11 5:58 p.m.
                 Re: Animated TexturesPresident People 12/2/11 5:21 p.m.
                       Will possibly try; thanks. *NM*Document 12/2/11 5:59 p.m.
                       Re: Animated TexturesGodot 12/6/11 5:48 a.m.
                 Re: Aleph One 1.0poenadare 12/2/11 5:36 p.m.
           Re: Aleph One 1.0Hopper 12/2/11 7:25 a.m.
     Re: Aleph One 1.0Hangbrain 12/2/11 5:35 p.m.

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Pre-2004 Posts

 

 

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