|Re: Aleph One 1.0|
|Posted By: treellama||Date: 12/2/11 4:46 a.m.|
In Response To: Re: Aleph One 1.0 (Document)
: Now that I've hopefully shown my appreciation, I'll be annoying and
I'll address some of these inline. Hopefully it's informative.
: The new icons only show up in Windows Explorer, not in the title bar in
What I'd like to do is add a way to specify a window icon in the scenario MML; that way even if you run a third party scenario it will show up in your task bar correctly. Unfortunately, there wasn't time to add this for 1.0.
: M1A1's animated textures are still there, and I don't see a way to
This was discussed, and we decided to leave them in. You're right, there's no way to disable them.
: Software mode in 4:3 resolutions shows up unnecessarily letterboxed
It shouldn't appear different than OpenGL. This could be a bug.
: This mentions TrueType font rendering in terminals, so I'm not sure
They're still rendered at 640x320 and then scaled up. Plus, we're not using TrueType fonts because film playback and co-op sync depend on exact font metrics (!!!) :C
: The new HUD makes terminals show up unnecessarily small.
There are some options in the preferences for scaling up terminals.
: It seems potentially annoying to not see how many delicious chips
Hmm, I think the Xbox game showed these. We must have forgotten to add them...
: Terminals still don't pause the game like in M1.
This was changed (in Marathon 2) to make co-op work. It's not out of the question to emulate the old behavior in solo mode if/when we get true native file support working.
: It doesn't make sense to have Dark rather than Normal be the default
It was the default!
: The player arrow still shows up with the multiplayer color in single
We tried to mitigate this a little by making the default color in Marathon red. The other two games probably still use slate.
: Still two fists in M1.
: Always Run is still on by default. Do people really use that?
Never stop running, never stop firing.
|Aleph One 1.0||treellama||11/30/11 6:33 p.m.|
|Re: Aleph One 1.0||Godot||11/30/11 11:15 p.m.|
|Re: Aleph One 1.0||ukimalefu||12/1/11 1:18 a.m.|
|reverof nohtaram w00t *NM*||Bob-B-Q||12/1/11 6:35 a.m.|
|Re: Aleph One 1.0||Document||12/1/11 7:43 p.m.|
|Serious Press @ RPS||poenadare||12/1/11 7:22 a.m.|
|Re: Aleph One 1.0||treellama||12/1/11 8:24 a.m.|
|Re: Aleph One 1.0||poenadare||12/1/11 10:30 a.m.|
|Re: Aleph One 1.0||Godot||12/1/11 10:58 a.m.|
|Re: Aleph One 1.0||Hopper||12/1/11 11:09 a.m.|
|Slashdotted! WTG treelama *NM*||poenadare||12/1/11 2:02 p.m.|
|Re: Aleph One 1.0||Document||12/1/11 6:38 p.m.|
|Never mind||Document||12/1/11 7:28 p.m.|
|Re: Aleph One 1.0||Godot||12/1/11 11:19 p.m.|
|Re: Aleph One 1.0||Document||12/1/11 8:54 p.m.|
|Menu screens||Document||12/1/11 9:13 p.m.|
|Re: Menu screens||treellama||12/2/11 4:47 a.m.|
|Re: Menu screens||Document||12/2/11 6:54 a.m.|
|Re: Aleph One 1.0||treellama||12/2/11 4:46 a.m.|
|Re: Aleph One 1.0||Document||12/2/11 6:58 a.m.|
|Re: Aleph One 1.0||treellama||12/2/11 7:16 a.m.|
|Re: Aleph One 1.0||treellama||12/2/11 7:55 a.m.|
|Re: Aleph One 1.0||Document||12/2/11 5:59 p.m.|
|Re: Aleph One 1.0||Document||12/2/11 5:58 p.m.|
|Re: Animated Textures||President People||12/2/11 5:21 p.m.|
|Will possibly try; thanks. *NM*||Document||12/2/11 5:59 p.m.|
|Re: Animated Textures||Godot||12/6/11 5:48 a.m.|
|Re: Aleph One 1.0||poenadare||12/2/11 5:36 p.m.|
|Re: Aleph One 1.0||Hopper||12/2/11 7:25 a.m.|
|Re: Aleph One 1.0||Hangbrain||12/2/11 5:35 p.m.|
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