/-/S'pht-Translator-Active/-/


Re: Suicide Trap Question
Posted By: GodotDate: 9/20/11 11:18 p.m.

In Response To: Re: Suicide Trap Question (President People)

: If by "suicide trap" you mean it's completely inescapable once
: you're in it, my answer is the secret flamethrower room on "Smells
: Like Napalm, Tastes Like Chicken!" accessible by stepping on a
: platform trigger down "Tunnel System #A894C", then dashing back
: to the starting room and riding the platform down. After a short time, the
: platform will rise, trapping you inside if you're not fast enough.

: There's also the "Deprivation Chamber" on the earlier level
: "Never Burn Money", leading to the Gheritt White terminal, but
: you can escape that if you know how.

: Either way, escape involves grenades. ;)

: In M1A1, the first suicide trap is on "Arrival". The trap room is
: the ammo room outlooking "Hangar 7A (Port)", reachable from the
: second half of the ventilation shaft maze. After entering the room, you
: can activate the platform that brought you down and step off quickly,
: trapping you. This was so in the demo version I believe, remember the
: secret Bob room from the demo is also present.

Spot on. You know your M1 and M1A1. :)

Why the M1A1 guys put back in the suicide room in Arrival I have no idea. Having just experienced it again recently I can say it's quite annoying, especially since at this stage in the game you can't actually kill yourself so you must restart the game. While the Bob in the impossible room is also back in, the M1A1 guys didn't just use the demo level of Arrival for M1A1. The layout of the maze is the full game layout and not the demo layout. So it would appear they added the old demo bits to the final release version.

The secret Deprivation Chamber is a suicide trap (by design) if you don't know how to grenade climb. Most new players wouldn't thus it's death by suicide or restart the game.

You only have to go to the next level, Defend THIS!, to find the next suicide area. It's the 'bridge' room, where if you want to access the secret raised passageways (and get a load of ammo) you have to grenade hop onto a ledge and they grenade hop into a raised entrance above a pit. Get either hop wrong and you're down a deep hole with no way out. Death by suicide or restart the game.

Cheers
Hamish

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

Suicide Trap Questionpoenadare 9/20/11 11:26 a.m.
     I guess...poenadare 9/20/11 11:40 a.m.
           Re: I guess...Jabberwok 9/20/11 12:24 p.m.
                 Re: I guess...Godot 9/20/11 11:30 p.m.
                       Re: I guess...Jabberwok 9/21/11 9:49 a.m.
           Re: I guess...Godot 9/20/11 11:39 p.m.
                 Re: I guess...poenadare 9/21/11 5:29 a.m.
     Re: Suicide Trap QuestionPresident People 9/20/11 3:25 p.m.
           Re: Suicide Trap QuestionPresident People 9/20/11 3:27 p.m.
           Re: Suicide Trap QuestionGodot 9/20/11 11:18 p.m.
                 Re: Suicide Trap QuestionPresident People 9/21/11 9:45 a.m.
                       Re: Suicide Trap QuestionGodot 9/21/11 10:19 a.m.
                             Suicide trapsukimalefu 9/21/11 1:23 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.