: Well honestly you would be sifting thorugh alot of maps most of
: which have been regared by the comunity as junk, the only maps that
: would fit that criteria are a couple in the Corolis Loop mappack.
: And even they are not played all that often nor hold a candle to
: maps that have been made with in the last couple of years. There
: really are no old maps being played. This is because techniques and
: ideas have gotten better and have evolved with the demands behind
: internet play as opposed to local network games where players would
: be more patient/forgiving as they are with freinds in the same room.
: This is oppose to strangers dukeing it out and suddenly where
: gameplay is EVREYTHING. Beleive me, suddenly mapmaking is a highly
: contested form of art where there are basic conventions and
: evreything. Also there are no good M2 maps currently and maps to be
: submited would have to undergo slight tweeking.
:
: All maps that are being played constantly on the A1 multiplayer,
: because they have been deemed by the comunity as "truely excellent,"
: are in the map packs Red Spectrum, Revel, Second Quest, and a few
: others. The only thing is, the criteria for Freeverse for accepting
: these maps would need to be known. Would the makers of these maps
: have to give all rights of the map to Freeverse ect? In which case
: map makers would hesitate giving maps made for and already cherished
: by the comuinty. However maps made directly for use with the XBOX
: 360 port would avoid this. Sure the rules of the proposed contest
: could include maps that have already been made before hand, In which
: case the map maker knows full well any restrictions and accepts
: them.
Wow. I'm not sure I'm actually qualified to voice an opinion, because I haven't been able to play Marathon for the past 5 years - but if I were, I'd have to say I disagree with pretty much everything you wrote.
The idea that older maps must be crap because nobody plays them any more is... well, silly. And the idea that older maps, made in a time when networking was FAR less efficient (even if the nominal bandwidth was higher) and computers were ridiculously slow compared to their modern counterparts (or the 360), can't possibly hold a candle to today's maps because the requirements were different...
Well, I suppose when it comes down to it, I'd have to agree with Mark; it makes more sense to pick content that's withstood the test of time (I can think of a bunch of old M2 maps I'd LOVE to play again) than risk going with newer content that might, or might not, hold up to wider scrutiny. Maybe that's just the old man in me talking, though.
(Or maybe it's just the hackles, raised by the arrogant attitude of your post...)