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Re: Marathon 2 and Infinity with AlephOne
Posted By: RyokoTKDate: 1/27/06 8:15 a.m.

In Response To: Re: Marathon 2 and Infinity with AlephOne (Andrew Nagy)

: (On a side note, one beef I do have with trilogyrelease is that the Mac
: versions aren't clearly labeled as such; a Windows user might download
: them and wonder why they don't work, rather than scrolling down to A1/SDL
: Files for Windows . Also, the fine print still says
: "Windows-compatible versions coming soon".)

That's an error, the files themselves work fine provided you have Stuffit Expander for Windows, which is a free download, so that's all nonsense. That being said, anyone who can't read shouldn't be playing Marathon of all games anyway.

: There are minor inaccuracies as well. The original M1 did in fact have a
: Music file . M1's opening "swoosh" was stored in Sounds, not
: "hard coded MIDI". And since when does any version of AO refuse
: to play the original M2/Moo music files? Can anyone confirm this?

Deny. Music works fine in all versions of Aleph One.

: Sorry, man. But the next time you enter a forum for rabid fans of a game,
: consider that some of them might already know how to install it.

And drop the condescending attitude, too. "Hey, kiddies!"

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Pre-2004 Posts

Replies:

Marathon 2 and Infinity with AlephOnePeter Miller 1/26/06 9:34 p.m.
     Re: Marathon 2 and Infinity with AlephOneJohannes Gunnar 1/27/06 4:49 a.m.
           Re: Marathon 2 and Infinity with AlephOneForrest of B.org 1/27/06 7:26 a.m.
           Re: Marathon 2 and Infinity with AlephOneAndrew Nagy 1/27/06 7:46 a.m.
                 Re: Marathon 2 and Infinity with AlephOneRyokoTK 1/27/06 8:15 a.m.
                       Re: Marathon 2 and Infinity with AlephOnetreellama 1/27/06 2:09 p.m.
                             Re: Marathon 2 and Infinity with AlephOneRyokoTK 1/27/06 5:14 p.m.

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Pre-2004 Posts

 

 

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