|Re: Marathon 2 and Infinity with AlephOne|
|Posted By: Andrew Nagy||Date: 1/27/06 7:46 a.m.|
In Response To: Re: Marathon 2 and Infinity with AlephOne (Johannes Gunnar)
: but still. this tutorial will be very good for all the n00bs that are coming
It's a tutorial on how to something pointless. Making the app from your existing copy of M1A1 for OS X work with your existing copies of Mac M2 and Moo? It makes much more sense to download the latest version of Aleph One for whatever platform you use; and to get the game data from trilogyrelease instead of digging through your attic or eBay for the original CDs.
I think the instructions currently found here are pretty much sufficient for newbies to get the game; provided they understand the basic concepts of folders, downloading, and unzipping.
(On a side note, one beef I do have with trilogyrelease is that the Mac versions aren't clearly labeled as such; a Windows user might download them and wonder why they don't work, rather than scrolling down to A1/SDL Files for Windows. Also, the fine print still says "Windows-compatible versions coming soon".)
There are minor inaccuracies as well. The original M1 did in fact have a Music file. M1's opening "swoosh" was stored in Sounds, not "hard coded MIDI". And since when does any version of AO refuse to play the original M2/Moo music files? Can anyone confirm this?
Sorry, man. But the next time you enter a forum for rabid fans of a game, consider that some of them might already know how to install it.
|Marathon 2 and Infinity with AlephOne||Peter Miller||1/26/06 9:34 p.m.|
|Re: Marathon 2 and Infinity with AlephOne||Johannes Gunnar||1/27/06 4:49 a.m.|
|Re: Marathon 2 and Infinity with AlephOne||Forrest of B.org||1/27/06 7:26 a.m.|
|Re: Marathon 2 and Infinity with AlephOne||Andrew Nagy||1/27/06 7:46 a.m.|
|Re: Marathon 2 and Infinity with AlephOne||RyokoTK||1/27/06 8:15 a.m.|
|Re: Marathon 2 and Infinity with AlephOne||treellama||1/27/06 2:09 p.m.|
|Re: Marathon 2 and Infinity with AlephOne||RyokoTK||1/27/06 5:14 p.m.|
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