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Re: Platforms causing graphic glitches | ||
Posted By: goran | Date: 8/31/05 9:48 p.m. | |
In Response To: Platforms causing graphic glitches (C Lund) : I'm working on a level that has lots of floors above each other (five and
: But when I'm standing near or on a platform, I get smears on poly boundries
: Does anybody know what causes these glitches? How to fix them? First check so the polygons don't are in the same place (ala 5d), and move all vertices so they're not directly above each other. (one dot left or right while zoomed in with "constrain to grid" off, should do it) If that do not work, you'd simply have to remove all space above or below each platform. A pillar through all floors wouldn't be a total disaster. -goran |
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Replies: |
Platforms causing graphic glitches | C Lund | 8/31/05 12:18 p.m. | |
Re: Platforms causing graphic glitches | RyokoTK | 8/31/05 2:09 p.m. | |
Re: Platforms causing graphic glitches | Me_43 | 8/31/05 6:45 p.m. | |
Re: Platforms causing graphic glitches | Me_43 | 8/31/05 6:48 p.m. | |
Re: Platforms causing graphic glitches | Scott Noblitt | 9/1/05 7:28 p.m. | |
Re: Platforms causing graphic glitches | C Lund | 9/2/05 12:31 a.m. | |
Re: Platforms causing graphic glitches | Scott Noblitt | 9/1/05 7:26 p.m. | |
Re: Platforms causing graphic glitches | goran | 8/31/05 9:48 p.m. | |
Re: Platforms causing graphic glitches | Andrew Nagy (mb) | 9/2/05 6:40 a.m. |
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