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Re: RED volunteers: Should we make version1.1
Posted By: Steve LevinsonDate: 4/18/04 12:10 p.m.

In Response To: Re: RED volunteers: Should we make version1.1 (Dr. John Sumner)

: (1) that we allow the player to use their Fists to defeat any enemy. Right now
: several enemies are immune to Fists. Everyone knows how much I like to use
: my Fists. So unless it detracts somehow from the RED story (I'm not sure
: if it does), or unless Ian had strong reasons for making certain enemies
: immune to Fists, I would like to see that changed, and

Hmm . . . I donno about that. Should we change Ian's original monster physics? Hmm . . . Vidmaster films of John fisting every Red monster? Might be boring to watch, but I for one would love to see him do it. As long as the difficulty level for fisting the enemies to death is set high, I have no problems with this.

: (2) that we change the Physics so that the Fusion Mace does not have the
: recharging power that is currently has.....now, I know some of you are
: saying "WHAT????....ARE YOU NUTS?". But with the proper
: adjustments elsewhere, the ease/difficulty of the scenario would not be
: compromised. As it stands right now, having that powerful of a weapon
: makes the second half of the scenario utterly trivial. I have to believe
: that's NOT what Ian had in mind. Besides, within reason Steve proved that
: capability is not needed anyway.

Actually, I concur fully on this. Believe me, it's possible to get through any scenario with ease if you have access to infinite shields. Where's the challenge in that? If someone really wants to do this, make them cheat! Although I don't think it should be as difficult as it is now without the mace, I really object to the idea that the player can simply stand in a corner and recharge to their heart's delight. Perhaps we can place a limit on the amount of shielding that one can attain, or perhaps we can increase the density or regeneration rate of beetles and ghosts so that there's a penalty for spending so much time recharging. Rather than having infinite shields, let's focus on fixing the impossible spots in the scenario so that it's playable on Deathwish without resorting to extraordinary measures.

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Pre-2004 Posts

Replies:

RED Volunteers: Can we get a Squeegy over here?Mark Levin 4/17/04 1:41 p.m.
     RED volunteers: Should we make version1.1Dylan 4/17/04 2:22 p.m.
           Re: RED volunteers: Should we make version1.1Crimson 4/18/04 3:37 a.m.
                 Re: RED volunteers: Should we make version1.1Mark Levin 4/18/04 9:23 a.m.
           Re: RED volunteers: Should we make version1.1Mark Levin 4/18/04 9:46 a.m.
                 Re: RED volunteers: Should we make version1.1Steve Levinson 4/18/04 9:54 a.m.
                       Re: RED volunteers: Should we make version1.1Mark Levin 4/18/04 9:57 a.m.
                             Re: RED volunteers: Should we make version1.1Dr. John Sumner 4/18/04 11:23 a.m.
                                   Re: RED volunteers: Should we make version1.1Mark Levin 4/18/04 12:03 p.m.
                                         Re: RED volunteers: Should we make version1.1Dr. John Sumner 4/18/04 12:15 p.m.
                                   Re: RED volunteers: Should we make version1.1Steve Levinson 4/18/04 12:10 p.m.
                                         Re: RED volunteers: Should we make version1.1Dr. John Sumner 4/18/04 12:21 p.m.
     Re: RED Volunteers: Can we get a Squeegy over hereDr. John Sumner 4/18/04 4:29 a.m.
           Re: RED Volunteers: Can we get a Squeegy over hereSteve Levinson 4/18/04 10:54 a.m.

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Pre-2004 Posts

 

 

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