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Re: Evil Volunteers - Introduction
Posted By: Steve LevinsonDate: 1/17/04 8:45 a.m.

In Response To: Re: Evil Volunteers - Introduction (Elliott)

: The new weapons were good and nicely done, but lacked anything that really
: set them apart from any other weapon. An exception was the pfhor staff.
: Which was a big sell point to many for this scenario.

Yes, the Pfhor staff was a major addition in terms of weaponry - the only weapon besides the fist that does not need ammo. It's surprising that no scenario since Evil has made use of it. I might also mention the nuke weapon - it had definite utility in a few select places where the player could use a couple of nuke blasts to wipe out everything in a room. One thing that is unrealistic is that you are either inside or outside the blast radius, rather than a more natural inverse r squared damage effect, but then this is probably a limitation of the game engine.

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Pre-2004 Posts

Replies:

Evil Volunteers - IntroductionSteve Levinson 1/16/04 1:54 p.m.
     Re: Evil Volunteers - IntroductionMark Levin 1/16/04 2:39 p.m.
           Re: Evil Volunteers - IntroductionElliott 1/16/04 11:40 p.m.
                 Re: Evil Volunteers - IntroductionSteve Levinson 1/17/04 8:45 a.m.
           Re: Evil Volunteers - IntroductionSteve Levinson 1/17/04 8:49 a.m.

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Pre-2004 Posts

 

 

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