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Re: Yet more Halo 4 thoughts *SP* *long* *IMG* | |
Posted By: Lurono | Date: 11/25/12 2:31 a.m. |
In Response To: Yet more Halo 4 thoughts *SP* *long* *IMG* (Arithmomaniac) : GAMEPLAY (on Normal) : Gotta hand it to 343i: this feels like Halo. : Something about the game made the Golden Triangle more attractive than in the
: The new enemies get a B in my book. The Watchers fit the niche that's gone
Hmm... I'm curious about what you thought of them on Heroic/Legendary. I still haven't played the game below Heroic (aside from running around on Easy to gather remaining terminals). : The new guns were similar - some good ones, but others just lacking a place.
Yeah, there were a few weapons that felt useless in the campaign. They are all pretty much useful in MM, though. : I ended up using the Auto-Sentry a lot - it's almost like playing co-op. I
Auto-Sentry was my go-to whenever I had the chance. My first playthrough was on Heroic, and the auto-sentry made it completely bearable (unlike in Reach where the last two levels seemed to have the singular goal of kicking my ass over and over and over and over and...). : Oh, and one too many push-button levels. I chalk that down to plot failure
Arguable. Honestly the push-button stuff didn't really bother me. : --------------------------- : ART DIRECTION (on a 30" CRT) : I don't really have an opinion on Covie retcons. I think the Prometheans are
: Environments were either stunningly beautiful, or gray/orange. I'm not
Pretty much matches my opinion, though I was a bit more positive on the Prometheans and Forerunner architecture. /Also: a CRT? Damn son, you need to upgrade! =P Hell, most people my age couldn't even tell you what CRT stands for! You shouldn't be such a disgrace to us young'uns! : --------------------------- : PLOT : As I blankly watched the Epilogue and Post-credits, I realized two things
: The first one has been touched by a lot of people here. What the heck is
I was also surprised at the lack of a cliffhanger/hint-y ending. Makes me curious at what they're playing. Perhaps Silentium will answer all? : I find the second problem more fundamental, though. When the game ends, the
I'm betting that much of this will be handled in Silentium and K-5 book 3. Sure, 343i has said that story is important and that they want to make their games be a stand alone experience, but I won't complain if they end up being things that you can only understand by having read the previous books. Maybe I'm an elitist in that way, ormaybe I understand that most people don't care about SP and that I appreciate the care that story is given in general. : This vagueness crept into a couple of other places, too. It took me about two
: On the plus side, the Cortana/Chief dynamic was well done. I'll miss her. We'll all miss her (and, as some others have said, I hope she's actually gone, if only to keep that moment having a lasting impact). : --------------------------- : STRAY THOUGHTS ON CERTAIN LEVELS (just some brief thoughts) Okie dokie, so here's my brief responses =) : Dawn: Too much QTE, and spaces were a bit tight. Atmosphere was great,
No thoughts. : Forerunner: Should have been shorter and folded into the previous level. Wish
Interesting idea. Could have worked. : Infinity: The Mantis plays like Halo, but the leg mechanics just don't LOOK
Looked fine to me. : Shutdown: Game would have been better-balanced without this mostly pointless
B...b...but I enjoyed piloting the Pelican! : Composer: So a Broadsword can't travel through Slipspace, but a SPARTAN with
Well, technically he hitched a ride on the ship/in its slipspace field. : Midnight: Run and chuck the nuke, dangit! Don't just stroll there! The last
I completely agree. That QTE made me pause, made me think through my actions, made me question in general. I WAS the Chief at that moment. I made the decision. : --------------------------- : ALL IN ALL: 4/5. Thanks, 343i. Needed more polish and originality, but I
Of course. They are a new studio, after all, and they are still perfecting things (if SpOps is any example). : --------------------------- : CONCEPT ART : Because Wu asked for it. lol
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