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I'm not an artist.
Posted By: QuirelDate: 10/21/12 5:14 p.m.

In Response To: Visualizing the Halo Universe: Round 2 (Postmortem)


I suck at drawing. Really.
And I don't have the patience to sit down with pen and pencil to make soemthing look really good, unless I'm drafting something.

What I am is an engineer. An engineer with nearly unlimited access to Solidworks Design Studio.

And without further ado, I present the Department of Commercial Shipping Automated Cargo Ship from Contact Harvest.

Photobucket

Photobucket

She may not look like much, but she's got it where it counts, kid.

The Aerogroup-International MT-3400 has seen continuous service since the DCS purchased 500 in 2432. The slipspace drive and the reactor were built by Solar Dynamics and General Electric, respectively. The whole unit is simple, rugged, and can run forever if it is given proper maintenance.

Photobucket

Above, we can see the Propulsion Pod. Note the massive hydrazine fuel tanks and the maneuvering jets. For scale, that little divot in the lower middle of the picture is an airlock.

The rings around the rocket nozzle are radiator fins. They often have to work overtime to keep the propulsion pod cool, and are frequently replaced due to damage from space debris. A more complicated system was tried, but was prone to breaking (And crashing my computer)

The maneuvering jets are mounted on a tower that can rotate 180 degrees about the long axis. In this position, the jets are either spinning the ship up to full gravity or are slowing it down.
For those of you who are worried about the exposed fuel lines, it would appear that some lazy mechanic has removed them and failed to re-install them after he was done working.

But why hydrazine, you ask? Why on Earth would Aerogroup-International (or Statten) choose to fuel these ships with a fuel that is toxic and falling out of use?
Well, Hydrazine is cheap to manufacture in those outer colonies, but better yet, it can be run through a fuel cell to power the ship if the reactor ever fails. Engineers just love that kind of dual use.

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Here we have a better look at the scale of the propulsion pods and the cargo containers. As you can see, the pod is quite the little workhorse.

The mottled red surface is ballistic foam which protects the cargo containers from debris and micrometeorites. It also comes in orange, blue, crimson, green, yellow, brown, powder blue, white, ivory, lilly, and a light creamy color that is definitely not another shade of white.

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The sensor module at the front of the ship contains a MASER and recievers. The protective covering has been removed from the MASER for illustration.

Photobucket

Nothing sexier than an exploded view.
You can see the elevator that grants access to the cargo containers, the docking collars on the propulsion pod, and why the cargo containers are often called 'barns'.

See the rings on the barn roofs? Those are magnetic clamps, which hold them together... just about all the time. Quite often, the barns are dropped down a space elevator as a sextet, and are only broken up on the ground.

A word on gravity: Wheras Contact Harvest only mentioned one cargo container, it later noted that the containers had artificial gravity. Since artificial gravity plating was developed after first contact, (or at least wasn't feasible for small ships) Statten obviously meant that artificial gravity was being produced by rotation.

This also makes it difficult for pirates, who have to match velocities and dock with a rotating ship. Some prefer to hack into the ship and get it to stop, some disable the magnetic clamps and chase down the cargo containers, and some (Like Jackals) just select a random container and blast it until the whole ship stops rotating.

Because of the value Insurrectionists put in the slipspace drive, many pirates are after the propulsion pod itself. The pod is automated with only a simple computer, so many attempt to hack it at the dock and send it to Insurrectionist hideouts. Fortunately, each dock is equipped with a CMA-registered smart AI who are on the lookout for such tampering.

The first successful hijack from the dock was performed by Kaiser Sergei, who introduced a viral subroutine into hundreds of DCS ships while posing as a CMA technician.
Seeing as how he did this on Harvest in December of 2524, his haul was understandibly limited, on the order of half a dozen ships.

Photobucket

And here we get another look as to how they go together. If you look closely at the corners of the elevator, you'll see the electromagnets that secure the propulsion pod to the cargo containers.
If the cargo containers had any modules like a heating/refrigeration unit or an atmosphere processor, the large extrusions would have sockets to draw power from the propulsion pod. Since these are bog-standard barns, they only draw power along the spine.

Also: Freud was right.

Photobucket

The containers have a control cabin that can be accessed via the elevator, which runs along the hull of the containers. The red indents are access panels that allow a mechanic to work on the electronics in the spine of the container.

But what does the inside look like?
You'll have to find out later!


Message Index




Replies:

Visualizing the Halo Universe: Round 2Postmortem 10/7/12 11:44 a.m.
     Re: Visualizing the Halo Universe: Round 2davidfuchs 10/7/12 12:53 p.m.
           Re: Visualizing the Halo Universe: Round 2Postmortem 10/7/12 1:08 p.m.
                 Re: Visualizing the Halo Universe: Round 2davidfuchs 10/7/12 1:36 p.m.
                       Re: Visualizing the Halo Universe: Round 2Postmortem 10/7/12 1:53 p.m.
                             Re: Visualizing the Halo Universe: Round 2Chewbaccawakka 10/7/12 6:51 p.m.
                                   Re: Visualizing the Halo Universe: Round 2Quirel 10/7/12 7:30 p.m.
                                         Re: Visualizing the Halo Universe: Round 2Chewbaccawakka 10/7/12 8:06 p.m.
                                               Re: Visualizing the Halo Universe: Round 2davidfuchs 10/7/12 9:16 p.m.
                                                     Re: Visualizing the Halo Universe: Round 2Postmortem 10/7/12 11:37 p.m.
     Re: Visualizing the Halo Universe: Round 2Unique Name 10/8/12 12:02 a.m.
           ditto *NM*AddiCt3d 2CHa0s 10/8/12 12:55 a.m.
           Re: Visualizing the Halo Universe: Round 2davidfuchs 10/8/12 4:27 p.m.
           Re: Visualizing the Halo Universe: Round 2Postmortem 10/8/12 4:37 p.m.
                 UpdatePostmortem 10/8/12 7:15 p.m.
     Re: Halo Wars: Genesis comic vidHedgemony 10/8/12 8:18 p.m.
           Re: Halo Wars: Genesis comic vidPostmortem 10/8/12 8:39 p.m.
                 Re: Halo Wars: Genesis comic vidQuirel 10/8/12 9:48 p.m.
                       Re: Halo Wars: Genesis comic vidPostmortem 10/8/12 11:41 p.m.
                             Re: Halo Wars: Genesis comic vidTDSpiral 10/9/12 12:51 a.m.
                                   Nvm... Super-Destroyer. *NM*TDSpiral 10/9/12 12:54 a.m.
     Re: Visualizing the Halo Universe: Round 2Quirel 10/8/12 9:39 p.m.
           Re: Visualizing the Halo Universe: Round 2Postmortem 10/8/12 9:43 p.m.
                 Re: Visualizing the Halo Universe: Round 2Quirel 10/8/12 9:59 p.m.
     Here's a good source from HGNTDSpiral 10/9/12 12:56 a.m.
           Re: Here's a good source from HGNPostmortem 10/9/12 9:23 a.m.
                 Re: Here's a good source from HGNStephen L. (SoundEffect) 10/9/12 9:53 a.m.
                       Re: Here's a good source from HGNPostmortem 10/9/12 10:09 a.m.
                             Re: Here's a good source from HGNStephen L. (SoundEffect) 10/9/12 11:52 a.m.
     Re: Destroyer *IMG*Hedgemony 10/9/12 9:13 a.m.
           Re: Destroyer *IMG*Postmortem 10/9/12 9:41 a.m.
                 Re: Destroyer *IMG*Archilen 10/9/12 9:54 a.m.
                       Re: Destroyer *IMG*Postmortem 10/9/12 10:04 a.m.
                 Re: Destroyer *IMG*Hedgemony 10/9/12 10:00 a.m.
                 Re: Destroyer *IMG*p bro 10/9/12 1:14 p.m.
                       Re: Destroyer *IMG*TDSpiral 10/9/12 1:46 p.m.
                             Re: Destroyer *IMG*Postmortem 10/9/12 2:08 p.m.
     Halo Wars Genesis Reference!Postmortem 10/9/12 10:14 a.m.
           Re: Halo Wars Genesis Reference!Stephen L. (SoundEffect) 10/9/12 11:54 a.m.
     Not officially enteringTDSpiral 10/10/12 6:44 p.m.
           Re: Not officially enteringChewbaccawakka 10/10/12 7:06 p.m.
           And TDSpiral knocks it out of the park again.Unique Name 10/11/12 2:00 a.m.
           Pretty cool!RC Master 10/11/12 6:56 a.m.
           Re: Not officially enteringPostmortem 10/11/12 11:08 a.m.
           Top view reminds me of this:Metalingus627 10/11/12 5:34 p.m.
                 Re: Top view reminds me of this:Quirel 10/11/12 8:25 p.m.
                 Re: Top view reminds me of this:Unique Name 10/11/12 9:21 p.m.
                 Re: Top view reminds me of this:TDSpiral 10/11/12 11:28 p.m.
                       Re: Top view reminds me of this:Metalingus627 10/12/12 5:04 p.m.
                 Re: Top view reminds me of this:Postmortem 10/12/12 7:04 p.m.
     Re: Visualizing the Halo Universe: Round 2Unique Name 10/11/12 2:24 p.m.
           Re: Visualizing the Halo Universe: Round 2Postmortem 10/11/12 4:38 p.m.
           Re: Visualizing the Halo Universe: Round 2davidfuchs 10/11/12 9:42 p.m.
                 Re: Visualizing the Halo Universe: Round 2Unique Name 10/11/12 11:14 p.m.
           This is awesome :D *NM*TDSpiral 10/12/12 12:33 a.m.
     Art Contest ReminderPostmortem 10/14/12 11:54 p.m.
           Yes my Khan *NM*davidfuchs 10/15/12 6:47 a.m.
           Re: Art Contest ReminderQuirel 10/20/12 12:32 a.m.
                 Re: Art Contest ReminderPostmortem 10/20/12 1:08 a.m.
     Re: Hedge's ship *IMG*Hedgemony 10/16/12 8:27 a.m.
           Re: A question for you (and Levi if he's around)Revenant1988 10/16/12 9:02 a.m.
                 Re: A question for you (and Levi if he's around)Hedgemony 10/16/12 9:29 a.m.
                       Re: A question for you (and Levi if he's around)Revenant1988 10/16/12 9:39 a.m.
                             Re: A question for you (and Levi if he's around)GrimBrother One 10/16/12 9:52 a.m.
                                   Agree (plus link)JDQuackers 10/16/12 11:45 a.m.
                 Re: A question for you (and Levi if he's around)Leviathan 10/16/12 12:24 p.m.
                       Re: A question for you (and Levi if he's around)Revenant1988 10/17/12 9:52 a.m.
           Re: Hedge's ship *IMG*Stephen L. (SoundEffect) 10/16/12 12:14 p.m.
                 Re: Hedge's ship *IMG*Hedgemony 10/16/12 5:05 p.m.
                       Re: Hedge's ship *IMG*Stephen L. (SoundEffect) 10/16/12 5:22 p.m.
           Re: Hedge's ship *IMG*Leviathan 10/16/12 11:23 p.m.
     Last minute call for contest submissions!Postmortem 10/21/12 1:53 p.m.
           Re: Last minute call for contest submissions!Quirel 10/21/12 1:55 p.m.
     I'm not an artist.Quirel 10/21/12 5:14 p.m.
           Re: I'm not an artist.davidfuchs 10/21/12 5:47 p.m.
           Re: I'm not an artist.serpx 10/21/12 6:28 p.m.
           Re: I'm not an artist.Hawki 10/21/12 7:25 p.m.
     Visualizing the Halo Universe: Round 2 WinnerPostmortem 10/21/12 7:13 p.m.
           Re: Visualizing the Halo Universe: Round 2 WinnerUnique Name 10/21/12 8:38 p.m.
                 Re: Visualizing the Halo Universe: Round 2 WinnerQuirel 10/21/12 8:40 p.m.
                       Re: Visualizing the Halo Universe: Round 2 WinnerUnique Name 10/21/12 9:58 p.m.
           Grinning like the Cheshire cat right now.Quirel 10/21/12 8:56 p.m.
           Re: Visualizing the Halo Universe: Round 2 WinnerPostmortem 10/21/12 9:27 p.m.
           Re: Visualizing the Halo Universe: Round 2 WinnerTDSpiral 10/21/12 10:21 p.m.
                 Re: Visualizing the Halo Universe: Round 2 WinnerPostmortem 10/21/12 11:13 p.m.
     For those still interested in seeing my ship...Postmortem 10/29/12 4:31 p.m.



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