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maybe...
Posted By: bryan newman <kodiak4208@hotmail.com>Date: 4/23/12 6:55 p.m.

In Response To: My take on the new Grunt design (demoncarnotaur)


: So, I don't post here very often, and admitably have trouble navigating the
: forums (despite reading them regularly) so forgive me if this has been
: already covered.. But I figured this may be worth posting to generate some
: discussion (I also posted this on neogaf for those who post there)

: Anyways.. As late as it may be, here is my opinion on the issue of the Grunt
: redesign-

: Pros
: -Lack of fully covered face is OK, they clearly are still receiving methane.
: -Overall, the new art is fantastic and I love the new face
: -likely looks amazing in motion
: -did I mention the art over all is fantastic?

: Cons
: -Grunts are Arthropods, it is stated in the Halo Encyclopedia and Halo the
: essential visual guide. As such, the fleshy hands and feet really do not
: make sense.
: -Hands and feet now look more generic
: -Feet now have a drastically different structure that ignore every previous
: Halo game. (Past games have had three front facing ‘digits/stumps’ with
: one on the back. halo 4 now has four forward facing toes)
: -Overall profile/silhouette of the arms and legs are much more simple and
: uninspired

: While overall I enjoy the new art direction, I do not like the huge changes
: to the grunt anatomy, namely the feet changing from stumpy appendages to a
: very recognizable fleshy foot with toes. (Interestingly enough, they seem
: to be influenced strongly by the Halo Wars grunt which you can see in the
: picture below) Grunts are established as arthropods, so not only does this
: change ignore what the past games established via art, it also ignore the
: physiology of a Grunt should be.

: On top of the reason why the changes to the hands/feet don’t make sense
: canonically, they also happen to make the grunt look more like a generic
: monster rather than a unique alien species. Once again, the face and body
: are fine, as they stay close enough to what is established by previous
: games while making it their own, and in a fantastic way IMO.

: Pictures to emphasize points above: http://i.imgur.com/odBQG.jpg
: (at the very least the Halo Wars grunt tried to stay true to the digits on
: the feet despite turning them to toes)

: and

: http://i.imgur.com/eOCwJ.jpg

It is a different race of unngoy? I remember when they first showed skirmishers and people complained but bungie came up with a reasonable excuse for the differences in physical appearance.
And does anybody else remember the drastic redesign done to Jackals from H:CE to H2?

I like to use the excuse that there are perhaps dozens of different tribes or races of Brutes, Jackals, Elites, Grunts etc. That all have different physical characteristics and we see a different one each game. Think about it. Humans have different color skin/hair. Dogs although the same species are drastically different from one another. And I am ready to bet that the first time you saw a zebra and a regular horse side by side you shat bricks.


Message Index




Replies:

My take on the new Grunt designdemoncarnotaur 4/23/12 6:32 p.m.
     maybe...bryan newman 4/23/12 6:55 p.m.
           Different races/breeds...Sl'askia 4/23/12 7:02 p.m.
                 Re: Different races/breeds...demoncarnotaur 4/23/12 10:59 p.m.
                       It looks very genericscarab 4/24/12 2:08 p.m.
                             Re: It looks very genericdemoncarnotaur 4/24/12 2:26 p.m.
     Re: My take on the new Grunt designVAVA Mk2 4/23/12 8:16 p.m.
     Re: My take on the new Grunt designLouis Wu 4/23/12 9:26 p.m.
           Re: My take on the new Grunt designSEspider 4/23/12 11:42 p.m.
                 Re: My take on the new Grunt designLouis Wu 4/24/12 8:55 a.m.
                       Re: My take on the new Grunt designSEspider 4/24/12 11:21 a.m.
                 Re: My take on the new Grunt designdemoncarnotaur 4/24/12 10:44 a.m.
                       As do we all....SEspider 4/24/12 11:28 a.m.



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