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Re: To everything, Turn, Turn, Turn...

Posted By: chthonic <chthonic@chthonic.f9.co.uk>
Date: 13 June 2001, 06:15

In Response To: To everything, Turn, Turn, Turn... (Dave M)

> However , ROT-16ing _CCTGLW seems to make sense.
> It produces _RRIVAL, which clearly must be ARRIVAL -- and that just
> happens to be the name of the first level in Marathon. Although this might
> be (and with my luck, probably is...) a coincidence, this would make the
> first glyph an L. Just how , I haven't a clue, yet...

Superb - but it is ROT-15 to get C->R, T->I etc etc.

OK, so how do the edge numbers tie in with this - do we add 15 to them as well?
Do they correspond to polygon IDs in the Arrival map? How do we get something bigger out of this that what we already have (seeing how at the moment each move reduces the complexity of the information)?

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