: Kinda sounds like, due to the absurd ambitiousness, it turned into the
: pattern buffers and left at the 5D space we know now, (Disguising yourself
: as the enemies? Sounds like some Apple II wolfenstein garg there).
Pattern buffers? Yeah, that could've been a way to do it. Save your game and teleport to the cyberspace version at the same time.
Would've probably made for a lot of saved games.
It seemed to me that implementing such spaces would've been much easier technically if the state of different levels was persistent in Marathon; as the levels were in PiD. I don't think early Bungie editors had implemented the concept of layers to the map objects (points, lines, polygons, and the rest).
Hey, maybe that's one of the reasons they abandoned the idea: early on, the new Marathon engines didn't have persistent levels; using overlapping polygons (5-D space) to represent cyberspace would've been tedious and cumbersome.
Also, of course, there would be a cyberspace version for each level, therefore almost doubling the work necessary.
How early was that idea abandoned? Are there any levels that look as though the solutions to switch and door puzzles were carelessly inserted or tacked–on?