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Redemption Returns | ||
Posted By: Bob-B-Q | Date: 5/13/05 8:43 a.m. | |
I'm sure you've all forgotten about it by now, but I've been working my scenario, Marathon: Redemption. I've decided to post a partial outline of the scenario thus far. It covers the revised storyline up to the fifth of the original Redemption terminals. Feedback is important. Weapons-- [*] Fists now fire faster when dual-wielding. [*] M-2842A3 12mm magnum (dual wield): no scope, bigger and badder than the Mega Class. Lower rate of fire, but hits hard enough to knock opponents backward. Basically a 29th century Desert Eagle. [*] XM-2861 plasma carbine: a lightweight energy rifle that fires medium-speed plasma bursts, or charges up for a Covenant Scarab-style particle beam. [*] M-2851A1 “Thumper” automatic combat shotgun: a full-sized boom-stick that uses smart shells capable of firing either as buckshot or as a sort of slug round. [*] M-2714A6 “Ripper” assault rifle: a bullpup configuration gun with an underslung semi-automatic 20mm grenade launcher. Closer to the KKV-7 in accuracy than the MA-75B. Also, they finally figured out how to make it work in vacuum, for what little good that does. [*] XM-2860 anti-material electromagnetic projectile launcher, informally known as “the honking big railgun what shatters our spines”: replaces the SPNKr. Trades blast radius for minimal shot travel time. [*] M-2570A9 “Zip” machine pistol (dual wield): a small SMG with a large clip and insane rate of fire. Possibly fitted with a suppressor on certain maps. Monsters-- [*] Marine: basically a BOB with an assault rifle, submachine gun, or shotgun and heavier body armor. [*] Vacsuit marine: fills a similar role to the VacBOB. [*] Nar: angry immortals with clubs. [*] Manifestations of W'rkncacnter: various baddies from PiD. Found mostly on psychedelic dream levels. [*] AH-55 “Buzzard” attack flyer: the UESC's response to the Pfhor Juggernaut. Comes with two miniguns and rocket launchers. [*] P-30 “Sentinel” point defense weapon: a basic stationary turret armed with a minigun and plasma cannon. [*] GA-440 powered armor system: one for the mecha fans out there. Standard models are fitted with the same minigun and rocket launcher as the Buzzard, plus a flamethrower and a melee function. This will be available to players on at least one level. Levels-- 01: “Return Of The Jjaro Boxers” [*] We start in the end section of “Aye Mak Sicur”. Final message from Durandal-Thoth. [*] Most hallways are now blocked; the open ones lead into a twisting 5-D maze that brings us to a mirror of the starting area. [*] There should be some terminals from Yrro, talking about our choice of paths. Maybe some hints about getting back to the native path. [*] End terminal is from Robert Blake aboard the Hfarl. This is the original M2 timeline: as far as Blake knows, we just beamed up from “All Roads Lead To Sol...” He offers a ride back to Earth. 02: “Not That We Wish To Imply You Have Been Sleeping On The Job...” [*] We wake up to find that the Hfarl's hyperlight engine failed and we reached Earth almost fifty years late. Blake and the others are fine, thanks to the stasis tanks. [*] This is a training level focused entirely on testing various new weapons against holographic Pfhor as the UESC prepares to take the fight to the enemy. [*] Must-sees include new warp-capable space munitions and starships. [*] We depart aboard the newly refitted Hfarl as the UESC fleet prepares to attack Pfhor Battle Group Two, Central Arm in a system not far from Lh'owon. A cryptic transmission intercepted by UESC command indicates that the S'pht'Kr will join the UESC fleet once they arrive in the battle zone. 03: “If At First You Don't Succeed, Try R-ing TFM” [*] Not much to do apart from repel Pfhor boarding parties and watch as the battle unfolds. The UESC gets their collective ass kicked, thanks to a massive tactical screw-up. The Hfarl limps away, chased by Battle Group Two, Central Arm. 04: “I Thought What I'd Do Was, I'd Pretend I Was One Of Those Deaf-Mutes” [*] Blake tells us the S'pht'Kr haven't shown up. The plan of action is to send us aboard a damaged Pfhor assault cruiser and upload something nasty into the alien mainframe core. [*] Surviving Pfhor aboard Hfarl must be eliminated and the chip with the virus acquired. 05: “Truth And Defcon” (vacuum level) [*] We're doing the boarding action this time: a landing on the top of the Pfhor ship's hull followed by an infiltration through a hole blasted by the Hfarl's railguns. [*] Pfhor in the area must be eliminated, then the chip needs to be plugged into a system bus near the point of entry. [*] The mainframe crashes, lots of stuff blows up, and we find a new ally: an AI suffering from memory loss. [*] The AI asks us to help it defend itself against Pfhor retaliation. In return, it will help Blake's crew abandon their crippled ship and get to safety. 06: “G5 Starburning” (vacuum level) [*] The AI decompresses the rest of the hull, then sends us to the bridge and starts beaming S'pht and VacBOBs aboard. Durandal patches in via long-range communications to offer some advice. He also reveals the fate of the Marathon. [*] We then head to the mainframe core in order to reconnect the AI's memory banks. 07: “Energizer's Bypassed Like A Christmas Tree” [*] TyClone, as the AI calls itself, sends us and a platoon of VacBOBs to storm a Pfhor escort ship as a diversion while Blake and the rest of his crew make repairs to the captured cruiser. [*] The mission goes smoothly until the escort's crew panic and try to activate a self-destruct mechanism. The Tycho clone brings us back to the newly renamed UESC Springfield just before the escort turns into a spatial firework. [*] Robert Blake calls up in order to express his concerns about the situation. |
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Replies: |
Redemption Returns | Bob-B-Q | 5/13/05 8:43 a.m. | |
Re: Redemption Returns | Steve Levinson | 5/13/05 10:01 a.m. | |
Re: Redemption Returns | Bob-B-Q | 5/13/05 10:32 a.m. | |
Re: Redemption Returns | Andromeda_5[Kilo] | 5/13/05 4:02 p.m. | |
Re: Redemption Returns | Nick Hoad | 5/13/05 6:12 p.m. | |
Re: Redemption Returns | Yossarian | 5/13/05 6:32 p.m. | |
Re: Redemption Returns | Bob-B-Q | 5/14/05 3:48 a.m. | |
Re: Redemption Returns | Yossarian | 5/14/05 6:12 p.m. | |
Re: Redemption Returns | Andromeda_5[Kilo] | 5/14/05 7:16 p.m. | |
Re: Redemption Returns | D-M.A. | 5/14/05 11:57 p.m. | |
Re: Redemption Returns | D-M.A. | 5/15/05 5:19 a.m. | |
Re: Redemption Returns | Yossarian | 5/15/05 5:51 a.m. | |
Re: Redemption Returns | Bob-B-Q | 5/15/05 4:20 a.m. | |
Re: Redemption Returns | Yossarian | 5/15/05 5:49 a.m. | |
Re: Redemption Returns | Bob-B-Q | 5/15/05 8:52 a.m. | |
Re: Redemption Returns | Andromeda_5[Kilo] | 5/15/05 2:26 p.m. | |
Re: Redemption Returns | Yossarian | 5/15/05 7:16 p.m. | |
Re: Redemption Returns | Bob-B-Q | 5/16/05 4:45 a.m. | |
Re: Redemption Returns | Yossarian | 5/16/05 8:06 a.m. | |
Re: Redemption Returns | Sir Blastalot | 7/9/05 6:19 a.m. | |
Re: Redemption Returns | Redmage13 | 7/12/05 7:08 p.m. |
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