I agree with all of you. I'm gonna release an updated version...
: A point I tried to make very strongly with Marzo is that it's always much
: easier for the creator of a scenario to beat their own scenario. No matter
: how hard you try, you will always know exactly where everything is and
: where the monsters are. Sure, as he put it, he can beat part one in a
: half-hour on TC, but he knows exacty the path to take to avoid the most
: trouble. Only by playing this many, many times can other players hope to
: reach that level of familiarity with Lost Lands.
: Strongly agreed. 3 tough levels without a pattern buffer is just plain
: unfair. OK, make the scenario hard, but give the player a chance to
: succeed. It can be done, and has been by many outstanding mapmakers.
: One thing I should note about Lost Lands is that it does include some really
: innovative map designs and physics models. I commend Marzo for his
: efforts, but I won't be playing Lost Lands 3 unless he makes a significant
: effort to add some balance.