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Re: we should work together
Posted By: Zeinin <Zeinin@yahoo.com>Date: 9/23/02 12:28 a.m.

In Response To: we should work together (Jonas)

: Even though I'm not sure how well trading models and animations will work, we
: should try to work together, even if only in the form of feedback.

: I think you're better at modeling than I am, at least at polygon modeling. I
: also think you have a better modeler, as making those ships you made would
: be incredibly tedious for me. I'm trying to learn maya.. but learning a 3d
: package well takes soo long.

: I think I'm better at texturing and animation, though. We can definately swap
: textures, that shouldn't be a problem. I have some good bump maps and
: stuff made.

i would agree.. animation to me, is tedious. however, animation effects is what i rock at.. IE missle trails, laser fire. texturing gets annoying.. even though thats about 60% of the final renderd quality. im gonna install softimage tommrow (got a copy at siggraph) and see what i can do with that. rumor has it that it can polygon modle the bejesus out of lightwave.. did you ever get the mac cannon i sent you?


Message Index




Replies:

The untextured human fleet: Fall of ReachZeinin 9/22/02 10:23 p.m.
     Looks good.NthDegree256 9/22/02 10:29 p.m.
     Tres bien, monsieur.Red Loser 9/22/02 10:30 p.m.
           Re: Tres bien, monsieur.Zeinin 9/22/02 10:32 p.m.
                 Re: Tres bien, monsieur.Tarrsk 9/22/02 10:37 p.m.
                       Re: Tres bien, monsieur.Zeinin 9/22/02 10:39 p.m.
                             we should work togetherJonas 9/22/02 11:49 p.m.
                                   Re: we should work togetherZeinin 9/23/02 12:28 a.m.
                                         Re: we should work togetherJonas 9/23/02 12:57 a.m.
     Re: The untextured human fleet: Fall of ReachSpikeDaDragon 9/23/02 12:47 a.m.
           Re: The untextured human fleet: Fall of Reachkrazykow66 9/23/02 1:22 a.m.
                 Re: The untextured human fleet: Fall of ReachZeinin 9/23/02 1:30 a.m.
                       Re: The untextured human fleet: Fall of ReachTarrsk 9/23/02 2:32 a.m.
                             Idea for the PoA textures and color.SpikeDaDragon 9/23/02 8:48 a.m.
     Re: The untextured human fleet: Fall of Reach *NM*Ben 9/23/02 9:57 p.m.



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