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Re: we should work together | |
Posted By: Zeinin <Zeinin@yahoo.com> | Date: 9/23/02 12:28 a.m. |
In Response To: we should work together (Jonas) : Even though I'm not sure how well trading models and animations will work, we
: I think you're better at modeling than I am, at least at polygon modeling. I
: I think I'm better at texturing and animation, though. We can definately swap
i would agree.. animation to me, is tedious. however, animation effects is what i rock at.. IE missle trails, laser fire. texturing gets annoying.. even though thats about 60% of the final renderd quality. im gonna install softimage tommrow (got a copy at siggraph) and see what i can do with that. rumor has it that it can polygon modle the bejesus out of lightwave.. did you ever get the mac cannon i sent you? |
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Replies: |
The untextured human fleet: Fall of Reach | Zeinin | 9/22/02 10:23 p.m. |
Looks good. | NthDegree256 | 9/22/02 10:29 p.m. |
Tres bien, monsieur. | Red Loser | 9/22/02 10:30 p.m. |
Re: Tres bien, monsieur. | Zeinin | 9/22/02 10:32 p.m. |
Re: Tres bien, monsieur. | Tarrsk | 9/22/02 10:37 p.m. |
Re: Tres bien, monsieur. | Zeinin | 9/22/02 10:39 p.m. |
we should work together | Jonas | 9/22/02 11:49 p.m. |
Re: we should work together | Zeinin | 9/23/02 12:28 a.m. |
Re: we should work together | Jonas | 9/23/02 12:57 a.m. |
Re: The untextured human fleet: Fall of Reach | SpikeDaDragon | 9/23/02 12:47 a.m. |
Re: The untextured human fleet: Fall of Reach | krazykow66 | 9/23/02 1:22 a.m. |
Re: The untextured human fleet: Fall of Reach | Zeinin | 9/23/02 1:30 a.m. |
Re: The untextured human fleet: Fall of Reach | Tarrsk | 9/23/02 2:32 a.m. |
Idea for the PoA textures and color. | SpikeDaDragon | 9/23/02 8:48 a.m. |
Re: The untextured human fleet: Fall of Reach *NM* | Ben | 9/23/02 9:57 p.m. |
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