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Re: Multiplayer has issues | |
Posted By: Avateur <avateur@gmail.com> | Date: 11/7/12 2:15 a.m. |
In Response To: Re: Multiplayer has issues (Phoenix_9286) : Seriously? How the hell am I supposed to know who's dead now? Or if I'm : walking into a trap? Or if maybe I should be considering an alternate : route? Oh it's awesome. Your radar now puts little worthless X's on it to let you know someone died nearby! It gets even cooler when you play Slayer Pro and we're all shouting "ONE SHOT MY X" and there's nothing we can do about it. About the only reason I'm playing multiplayer is because everyone else is. Tomorrow the campaign co-oping will begin so I can spare myself from half of this nonsense. For the record, I'm destroying people online. It's still not fun and there are still soooooooo many flaws.
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Replies: |
Multiplayer has issues | Avateur | 11/6/12 10:47 p.m. |
Re: Multiplayer has issues | squidnh3 | 11/6/12 11:55 p.m. |
Re: Multiplayer has issues | Hyokin | 11/7/12 12:48 a.m. |
Re: Multiplayer has issues | Avateur | 11/7/12 1:45 a.m. |
Re: Multiplayer has issues | Phoenix_9286 | 11/7/12 1:51 a.m. |
Re: Multiplayer has issues | Avateur | 11/7/12 2:15 a.m. |
Re: Multiplayer has issues | Phoenix_9286 | 11/7/12 2:42 a.m. |
Instant respawn was probably the reason why. *NM* | UnrealCh13f | 11/7/12 12:56 p.m. |
SERIOUS ISSUES. | Morpheus | 11/7/12 12:49 p.m. |
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