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Re: Anger rage flaming mode!
Posted By: Mator <why101@msn.com>Date: 5/8/12 7:37 p.m.

In Response To: Anger rage flaming mode! (uberfoop)


: The image on the left is Halo 1 running on an original Xbox. The image on the
: left is a colour-rebalanced (hey, CEA's classic mode has an icky blue
: tinge to it, I wanted to be fair, and I don't actually own HPC, so...)
: screenshot of CEA's classic mode, demonstrating a typical dynsfunctional
: skybox resulting from its being a port of Halo PC.

HPC is different from CEA, obviously.

Dysfunctional skybox I'll have to give you, I was always bothered by the skybox in PC, it isn't quite so bad on OXbox.

: The thing on the left is awe-inspiring in-game, the thing on the right feels
: like something has gone horribly wrong. And the difference only gets
: bigger when you decide to take a banshee and explore that gorgeous fog (an
: urge you don't really get in the first place with the HPC visuals).

There is fog in Halo PC, just not as dense near the skybox. I don't know what went wrong with skyboxes in HPC, but obviously something did, but how often do you look at the sky in a game, really? Not that often. This is trivial.

: When Halo PC has functional animated fog, the correct model and texture
: assets, proper fog fade with distance, reasonable rendering of transparent
: objects, proper display of hanging vines and stuff in 343GS, and proper
: colour balancing in skybox textures, you might start to convince me that
: the visuals aren't really all that horribly mangled.

Halo PC has: functional fog, the correct model and texture assets, proper fog fade with distance, reasonable rendering of transparent objects, and proper display of hanging vines and stuff in 343GS. Halo PC also has higher resolution, better specular/reflections, and overall BETTER graphics. The only place it's lacking is the skybox thing you pointed out on AotCR.

: Maybe not strictly "always," since obviously you can change the HUD
: due to PC's versatility, but it's typical and standard. In any case, most
: HPC players wouldn't actually like to have a large HUD designed for SD
: gameplay sticking way out into their high-resolution monitors.

We don't have a ridiculously large HUD, it's very workable, I feel. And there's always mods (HPC has 'em, Xbox dusn't).

: Original Xbox games can't run natively on the 360's hardware; they use
: case-by-case software emulators. Which is why Halo 1 on 360 differs a bit
: from Halo 1 on oXbox, even though you're using the same disc and
: everything.

HPC is a different beast altogether, so this is irrelevant. Screenshots:

I think Halo PC is considerably prettier than Halo for Xbox.


Message Index




Replies:

Halo 1 Single Segment Speedrun in 1:19:37slYnki 5/7/12 12:02 p.m.
     Re: Halo 1 Single Segment Speedrun in 1:19:37Cody Miller 5/7/12 12:18 p.m.
           Re: Halo 1 Single Segment Speedrun in 1:19:37Cody Miller 5/7/12 12:24 p.m.
                 Re: Halo 1 Single Segment Speedrun in 1:19:37uberfoop 5/7/12 12:33 p.m.
                       Re: Halo 1 Single Segment Speedrun in 1:19:37Cody Miller 5/7/12 12:35 p.m.
                 Re: Halo 1 Single Segment Speedrun in 1:19:37slYnki 5/7/12 1:13 p.m.
                       Re: Halo 1 Single Segment Speedrun in 1:19:37Cody Miller 5/7/12 2:13 p.m.
           Re: Halo 1 Single Segment Speedrun in 1:19:37uberfoop 5/7/12 12:28 p.m.
                 Re: Halo 1 Single Segment Speedrun in 1:19:37Mator 5/7/12 8:44 p.m.
                       Anger rage flaming mode!uberfoop 5/7/12 9:23 p.m.
                             Re: Anger rage flaming mode!Mator 5/8/12 7:37 p.m.
                                   Re: Anger rage flaming mode!uberfoop 5/8/12 11:12 p.m.
                                         Re: Anger rage flaming mode!uberfoop 5/9/12 2:42 a.m.
     Re: Halo 1 Single Segment Speedrun in 1:19:37uberfoop 5/7/12 5:36 p.m.



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