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Re: BTF#9 : The “Pre-Rendered” Advantage
Posted By: Dani <slightlylive@forwarduntodawn.com>Date: 3/26/12 8:57 a.m.

In Response To: Re: BTF#9 : The “Pre-Rendered” Advantage (RC Master)


: this would indicate based on a very

: Except pre-rendered cutscenes take up a lot of disc space.

: Halo Wars did not have an engine that was suitable for up-close work. While
: the FPS games have to look good up close otherwise the core gameplay
: breaks down.

: I very much doubt they will be pre-rendered.

I doubt it too, as does the author.

I think the gist of the article is saying wouldn't it be sweet to have more sexy Halo CGI? The amount of detail you can pack into a pre-rendered scene is practically unlimited, which means more visual treats, more detail on clothing, items and vehicles and ships - basically the small details hardcore fans like to chew on could benefit from a shift to pre-rendered.

In the end, I'd simply love to have more CGI like in Halo Wars - just not necessarily in Halo 4. Heck, they could easily do a CG film or shorts, like a Western counterpart to Halo Legends or something.

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Message Index




Replies:

BTF#9 : The “Pre-Rendered” AdvantageDani 3/26/12 7:14 a.m.
     Re: BTF#9 : The “Pre-Rendered” AdvantageRC Master 3/26/12 8:45 a.m.
           Re: BTF#9 : The “Pre-Rendered” AdvantageDani 3/26/12 8:57 a.m.
     Re: BTF#9 : The “Pre-Rendered” Advantageserpx 3/26/12 9:16 a.m.
     Re: BTF#9 : The “Pre-Rendered” AdvantageFyreWulff 3/26/12 10:42 a.m.
           Re: BTF#9 : The “Pre-Rendered” AdvantageDEEP NNN 3/26/12 11:28 a.m.
                 Re: BTF#9 : The “Pre-Rendered” AdvantageFyreWulff 3/27/12 2:30 a.m.
     As real-time rendering improves!uberfoop 3/26/12 11:51 a.m.



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