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Re: The Future of Halo
Posted By: stabbim <jfollmann@gmail.com>Date: 3/16/12 3:17 p.m.

In Response To: Re: The Future of Halo (scarab)


: What would happen if the BR was unlockable and a player who had not yet
: unlocked it killed a player who was equiped with one?

: Could the killer pick it up?

I don't see any reason to believe you wouldn't be able to pick up a weapon dropped by a dead enemy. We've always been able to do that, except with weapon pickups disabled (depending on gametype settings).

: Should he be prevented from picking it up?

I really doubt it. I think the point of Hoovaloov's theory was more about unlocking weapons to spawn with. I very much doubt that would affect which weapons you're allowed to pick up and hold.

I hesitate to bring up CoD given the recent overblown fuss about "perks," but in CoD the fact that you don't have a weapon available for your class setup doesn't prevent you from picking it up from a fallen enemy.

: Does he unlock it by taking it; will he respawn with it if killed or be able
: to equip it in another game?

I don't think so. Being able to unlock a weapon simply by picking it up from a dead player would result in things being unlocked much too quickly. If things went a certain way you could feasibly get nearly everything from a single slayer game. Another possible negative effect is that players might run around picking up and swapping weapons constantly just to get them unlocked, not paying attention to actually playing the game. This would be especially prevalent in the first few days after release. I don't think it's very likely.

: In campaign if you want a power weapon then you generally have to pry it from
: the cold dead hands of a fallen enemy. That is a very satisfying way of
: equipping a power weapon.

Yep.

: What about armor pieces? What if I killed you and took your nifty shoulder
: pads from your corpse - do you respawn with a new set or are you robbed? (

Doubtful. Given the frequency with which players die in a Halo game, this mechanic would result in there being no real customization at all - not that would actually be chosen by the player, anyway. Your look at any given moment would be essentially random, and based entirely on the events of the last game you played. It wouldn't work at all.


Message Index




Replies:

The Future of HaloHoovaloov 3/16/12 12:44 a.m.
     Scale MasterNsU Soldier 3/16/12 1:13 a.m.
     Re: The Future of Haloscarab 3/16/12 5:15 a.m.
           Re: The Future of HaloHoovaloov 3/16/12 9:04 a.m.
           Re: The Future of Halostabbim 3/16/12 3:17 p.m.
     Re: The Future of HaloKalamari 3/16/12 10:06 a.m.
     Re: The Future of HaloMetalingus627 3/16/12 5:35 p.m.



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