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Re: Return of the crazy-firing Grunt *VID* | |
Posted By: Rockslider | Date: 2/8/12 5:32 p.m. |
In Response To: Re: Return of the crazy-firing Grunt *VID* (stabbim) : My guess is Rockslider tried to and it didn't work out. With the turret he'd : have to get an enemy to stand in front of the turret long enough to die. : Maybe possible, but I dunno. And the needler, since the grunt's firing at : friendlies, the needles won't track. Seems like it would take an awful lot : of luck to get 7 needles into someone quickly enough for a supercombine. Ah, I just replied to General Vagueness, then saw your reply late. So no, I was never planning to try and get the Grunt to hurt some friendlies; that's an idea I was leaving for another time. I wasn't sure what I'd do with him when we got there; the journey was the main thing. : That being said, I'd love to see it if it does happen. You may yet. I'm certainly not done with the crazy-firing business. : And Rockslider, the
Thanks. The journey didn't really need a huge amount of patience though. On level ground you can move that Shade along pretty fast, as seen in a few clips. There are only a few tricky bits. : Nice aim, too - at the end, I saw where your rocket reticule was
Thought I'd be ambitious, and I do like a nice mid-air rocket blast. Grunty, not so much.
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Replies: |
Return of the crazy-firing Grunt *VID* | Rockslider | 2/8/12 11:39 a.m. |
Re: Return of the crazy-firing Grunt *VID* | General Vagueness | 2/8/12 4:21 p.m. |
Re: Return of the crazy-firing Grunt *VID* | stabbim | 2/8/12 4:40 p.m. |
Re: Return of the crazy-firing Grunt *VID* | Rockslider | 2/8/12 5:32 p.m. |
Re: Return of the crazy-firing Grunt *VID* | Quantum | 2/8/12 9:11 p.m. |
Re: Return of the crazy-firing Grunt *VID* | Rockslider | 2/9/12 4:26 p.m. |
Re: Return of the crazy-firing Grunt *VID* | Rockslider | 2/8/12 4:56 p.m. |
I mean this in the most positive way possible | kidtsunami | 2/8/12 6:51 p.m. |
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