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November 2011 REACH Population Report
Posted By: DEEP NNN <deep_nnn@hotmail.com>Date: 11/30/11 9:12 p.m.


These values are unofficial and collected manually by me from the Bungie REACH project page. I make no guarantees for the accuracy of this data and provided no quality control or quality assurance for my work in collecting it.
http://www.bungie.net/Projects/Reach/default.aspx

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In the following graph I attempted to offset Halo 3 values such that similar days of the week for November were compared. I am not 100% happy with the result but I still feel it is a better comparison than just using exact dates.
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November 2011 REACH UU/24hr
Date, Games, Unique Users

November 1, 2011 608,370 328,920
November 2, 2011 653,890 352,242
November 3, 2011 681,888 350,392
November 4, 2011 668,866 354,664
November 5, 2011
November 6, 2011 1,193,087 514,398
November 7, 2011 892,704 436,388
November 8, 2011 682,750 348,327
November 9, 2011 593,445 310,257
November 10, 2011 576,678 299,669
November 11, 2011 723,851 331,429
November 12, 2011 869,998 391,847
November 13, 2011 904,280 389,703
November 14, 2011 555,842 307,251
November 15, 2011 468,852 294,105
November 16, 2011 544,962 352,339
November 17, 2011 490,121 327,163
November 18, 2011 539,273 331,132
November 19, 2011 776,249 418,164
November 20, 2011 956,852 461,883
November 21, 2011 759,079 400,268
November 22, 2011 646,011 355,473
November 23, 2011 697,638 373,302
November 24, 2011 823,881 409,621
November 25, 2011 798,041 406,382
November 26, 2011 971,234 481,450
November 27, 2011 1,072,378 501,921
November 28, 2011 784,777 425,490
November 29, 2011 547,053 323,369
November 30, 2011 574,601 329,739

Disclosure for my collection methods.
I use a simple copy and paste from Bungie's REACH project page around noon local time. Not all values were collected at exactly that time. Occasionally collection could be off by several hours. I only guarantee that I have made no willful misrepresentations by deliberately skewing collection in such a manner that poor conclusions or comparisons could be made or that any numbers presented are anything other than attempts to collect data from Bungie.

Draw conclusions at your own risk.

My observations.
REACH's 24hr UU population in November was quite unsteady. The month started off steady with a big spike on the 5th and 6th then dropped to yet another new low milestone. After Halo Anniversary launched on the 15th the population trended upwards until the 27th when it plummeted again to the mid month lows. The month is ending about where it started. Of note is that for 11 straight days the population did not exceed 400,000.

Highest population value collected 514,398.

Lowest population value collected 294,105.

Weekends have typically had a higher population.

REACH population by the end of November 2011, is under performing by ~200,000/24hrs as compared to Halo 3 during November 2008. It is important to note that at this same point in Halo 3's life, it was experiencing it lowest population point (not including REACH pre-launch period).

Conclusions.
Halo REACH's population is somewhat healthy and somewhat unstable.

Overall population is increasing slightly.

I don't remember what was going on around November 5th to cause the spike. The upward jumps in population after the 14th are most likely due to the Halo Anniversary launch and USA Thanksgiving holidays.

Opinion.
If you were depressed by last month's low, this month's will make it worse. Eleven straight days below 400,000 and a lot of that nearer 300,000 was not a happy period.

My guess from last month appears to have been sort of correct. "[i]Halo Anniversary will bring back to REACH approximately 100,000 users per day by the end of the month. I believe this to be an optimistic number because several other new AAA games are releasing around that time. Even Anniversary campaign will pull people out of matchmaking for a few days per person.[/i]." There was a difference of approximately 200,000 from the mid-month low to the last week high. The big dip at the end pretty much wiped out all of the gains so my 100,000 guess was a little optimistic in my opinion.

I don't think it wise for me guess what is going to happen in December but I'll throw in a weak prediction for a fairly flat population with a gradual increase towards the end of the year. Most of any increases will be from seasonal influences. This will be the month that tests fan interest in the Anniversary Map Pack and gametypes. I suppose individual playlist population is the next thing to watch. Will people gravitate towards the Anniversary TU playlists or will they stay in vanilla REACH? I am guessing vanilla will make gains at the expense of TU, though I'm not going to measure it. The multitudes of playlists and the fundamentally different gametypes within them is not good for Halo. It causes confusion. People naturally avoid confusion.

Halo 3, at this point after launch, suffered its lowest population figures but it broke out of its doldrums and inexorably climbed back to top the XBLive charts. I can't imagine REACH doing the same, so the population differences should widen considerably in favour of Halo 3 as we go forward.

Plenty of people will suggest Halo 3 had little of the competition REACH has now but they are not considering the 360 install base. I am hearing the install base is 3 to 5 times greater now than in 2008. No matter how much more it is, I figure if REACH were at least as popular as Halo 3 it should be doing better than Halo 3 did in population totals. Sure, it's always possible the FPS player population peaked in the early days of XBLive and most of the new players are into other genres. Does that really make sense though? No of course it doesn't. Young males like FPS games. There has to be lot more of them on XBLive now than in 2008. They are just playing other FPS games.

Halo REACH is not dead and is currently trying to make up its mind about a come back.

FPS fans need a good quality FPS title to play. Even with new AAA titles coming out REACH will continue to be a top tier AAA experience. Currently, only REACH can provide the best 'Halo experience'. It's core fans will stick with it until Halo 4 but even they will take breaks from it.

If your Friends List is no longer showing anyone playing REACH, I recommend you get some new XBL friends.

Links to previous population reports.
Newest to oldest.
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1109470
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1103658
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1098060
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1091242
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1084475
http://hf.smallbits.com/haloforum/halo.forum.pl?read=1068845
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1074439


Message Index




Replies:

November 2011 REACH Population ReportDEEP NNN 11/30/11 9:12 p.m.
     Re: November 2011 REACH Population ReportDEEP NNN 12/3/11 3:55 p.m.
           Re: November 2011 REACH Population ReportHyokin 12/3/11 4:10 p.m.
           Re: November 2011 REACH Population Reportpete_the_duck 12/3/11 4:29 p.m.
                 Re: November 2011 REACH Population ReportPhoenix_9286 12/3/11 4:48 p.m.
                       Re: November 2011 REACH Population ReportDEEP NNN 12/3/11 5:41 p.m.



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