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Re: AI: What games currently set the benchmark? | |
Posted By: Beckx | Date: 11/2/11 2:24 p.m. |
In Response To: Re: AI: What games currently set the benchmark? (scarab) : The AI management added to Halo 3 may have been new for an FPS but seems to
Recall that AI in AoK consists of pathfinding and attacking. It's extremely bare bones. General opinion on a game's AI will live or die based on two things: does it do anything objectively braindead, and can it be easily exploited. Halo falls down because friendly AI does the former. Games like Crysis and even Gears fail on the latter. As SoMP says, ME2 is surprisingly competent at both. The squad system works and enemies don't get stuck or do predicably stupid things. However, neither is asked to do anything particularly taxing; the ME level design is a straightforward corridor shooter, even when it's visually outdoors. Vastly different from the open nature of Halo, one of the few remaining games (Mario, Dark Souls) where, for example, a cliff is actually a cliff, a gaping maw into the abyss that can swallow friend and enemy alike. The more open your game, the more challenge you have designing AI.
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