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Re: H:CE A makes me stare at the floor & twitch.*I
Posted By: Leviathan <levihoffmeier@gmail.com>Date: 7/19/11 12:52 p.m.

In Response To: Re: H:CE A makes me stare at the floor & twitch.*I (FyreWulff)


: First things first: your critique of the new art is a valid point. Here's my
: view on it.

: Bungie's map designers throughout interviews from Halo 1, 2, 3, and Reach
: have all said that benefit of the Forerunner art style was that it was/is
: really cheap to draw, because it's simple. In that sense, you could
: probably imagine calling it "Perfrunner" jokingly while making a
: game like this.

: You've got a new console to ship your game on. Poly budget is tight because
: you can't use bumpmaps on your bipeds. The Oxbox's AF filtering isn't too
: hot and would slaughter the use of bump maps on ground. The Forerunner art
: style came out of neccessity to keep performance up on wide open levels.
: You may notice that all the wide open levels from Halo 1, 2, and 3 are all
: Forerunner + nature with mountains and cliffs. All the human or Covenant
: levels, who's art style is a lot more detailed, tend to be more linear
: levels or don't have wide open segments. This also applies to multiplayer:
: all the huge multiplayer maps from 1, 2, and 3 are Perf Forerunner. It
: isn't an accident that Hang Em High, Blood Gulch, and Sidewinder were
: Forerunner themed. Same with Sandtrap, Containment, Waterworks. Even
: Headlong, while human, is an extremely simplified version of the human art
: style from the campaign.

: Even when you get to Halo 2, Bungie still kept Forerunner cheap to draw by
: keeping most of the Forerunner architecture flat and smooth. There's
: Stonerunner ala Delta Halo, but the way they textured the Stonerunner
: buildings, the texture resolved well at a distance.

: Once can figure that now they have a bit more processing power, they're going
: to try add a bit more detail to make the Forerunner buildings look well..
: less "cheap" than they did. And as always, there's the graphics
: mode switch :)

: But that's just my take on it from a developer/designer perspective.

It's definitely reasonable to me that with more power, the developers should make the graphics look.... awesome, for lack of a better word. :) Halo 3 saw an increase in detail and an evolution of the classic Forerunner style in that regard.

But increasing the detail, improving graphics, etc. because of better hardware -that doesn't explain simply changing the floor texture to something completely different (and lacking in Foerunner style, IMO).

If anything, they could have used the original Forerunner pattern, increased the 'pop' of it, increased the resolution, even add more details to it, while keeping it the same essential style. I don't if it's possible, but they could have made slightly visible, vague real-time reflections on it, like you'd see when you get close to a polished metal.

It's just the needless changes of such little details that make me worry about losing the magic of the Forerunners in this remastering. But I could be wrong, and such details, when looking at the game as a whole, might just become negligible. I'm just stating the case, hoping the artists working on the project will remember to do the Forerunners justice (to me it will be the hardest element of the art to really capture just right). :)


Message Index




Replies:

H:CE A makes me stare at the floor & twitch.*IMG*sLeviathan 7/19/11 8:00 a.m.
     Re: H:CE A makes me stare at the floor & twitch.*IBry 7/19/11 8:14 a.m.
           Re: H:CE A makes me stare at the floor & twitch.*ILeviathan 7/19/11 8:26 a.m.
                 Re: H:CE A makes me stare at the floor & twitch.*IZackDark 7/19/11 9:38 p.m.
                       Re: H:CE A makes me stare at the floor & twitch.*IQuirel 7/20/11 12:12 a.m.
                             Re: H:CE A makes me stare at the floor & twitch.*ILeviathan 7/20/11 1:21 a.m.
     Re: H:CE A makes me stare at the floor & twitch.*IFyreWulff 7/19/11 8:31 a.m.
           Re: H:CE A makes me stare at the floor & twitch.*ILeviathan 7/19/11 12:52 p.m.
                 Re: H:CE A makes me stare at the floor & twitch.*ISonofMacPhisto 7/20/11 6:03 a.m.
                       Re: H:CE A makes me stare at the floor & twitch.*Ipete_the_duck 7/20/11 6:23 a.m.
                       Re: H:CE A makes me stare at the floor & twitch.*ILeviathan 7/20/11 12:53 p.m.
     I knew you'd disapprove when I saw the video.munky-058 7/19/11 8:42 a.m.
     Re: H:CE A makes me stare at the floor & twitch.*IPsychoRaven 7/19/11 10:13 a.m.
     But wait, there's more!NsU Soldier 7/19/11 10:14 a.m.
           Yo dawg I put some more in your more..The Alpha ELite 7/19/11 11:42 a.m.
                 Re: Yo dawg I put some more in your more..NsU Soldier 7/19/11 12:34 p.m.
                       Re: Yo dawg I put some more in your more..The Alpha ELite 7/19/11 12:43 p.m.
           Re: But wait, there's more!DHalo 7/19/11 2:53 p.m.
                 Re: But wait, there's more!NsU Soldier 7/19/11 4:50 p.m.
           Re: But wait, there's more!General Vagueness 7/19/11 3:00 p.m.
                 Re: But wait, there's more!NsU Soldier 7/19/11 4:58 p.m.
     Re: H:CE A makes me stare at the floor & twitch.*IINSANEdrive 7/19/11 10:15 a.m.
           Re: H:CE A makes me stare at the floor & twitch.*IMacGyver10 7/19/11 2:50 p.m.
     Doesn't bother me in the leastTDSpiral 7/19/11 11:56 a.m.
     Did I mention I was going on no sleep?Leviathan 7/19/11 1:09 p.m.
           Re: Did I mention I was going on no sleep?Dagoonite 7/19/11 6:23 p.m.
     Re: H:CE A makes me stare at the floor & twitch.*IGrimBrother IV 7/19/11 2:29 p.m.
     Just like Lucas/Spielberg changing old moviesghost faction 7/19/11 9:06 p.m.
           HBO: YAYAP SHOT FIRST! *NM*sithhead 7/19/11 10:08 p.m.
           I was confused by Super 8...Quirel 7/20/11 12:23 a.m.
     Floor needs more Grif...Hyokin 7/19/11 10:04 p.m.
     Re: H:CE A makes me stare at the floor & twitch.*IHarmanimus 7/20/11 1:35 a.m.
     Good news, everyone!Leisandir 7/20/11 12:46 p.m.
           Re: Good news, everyone!Stephen L. (SoundEffect) 7/20/11 1:05 p.m.



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