![]() |
![]() |
|||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
| Re: Halo Reach Forge Map (Altered Gravity) Cubeske | |
| Posted By: Hedgemony <hedgemony@live.com> | Date: 6/17/11 2:25 a.m. |
In Response To: Halo Reach Forge Map (Altered Gravity) Cubeskew 2 (Lee Georgeton) : Here is a video preview of my newest map, Cubeskew 2: Skewed Harder. Only the : interior of the cube is shown here, but there is more on the outside once : you escape. There is also a mind-blowing surprise I won't spoil here, but : I know you'll enjoy it. I'll give you a hint. This cube is a bit more : dynamic than it looks. I liked the first one until I got out of the cube and had to move along the spirals. It seemed, dare I say, pointless after I escaped the cube section. There was this cool puzzle element that just turned into jumping/climbing without any real problem solving. How has this changed?
How have you upped the ante here? Also, what did you learn from making the first Cubeskew that you implemented into the second? I look forward to playing this:) -Hedge.
| |
|
| Replies: |
| Halo Reach Forge Map (Altered Gravity) Cubeskew 2 | Lee Georgeton | 6/17/11 2:14 a.m. |
| Re: Halo Reach Forge Map (Altered Gravity) Cubeske | Hedgemony | 6/17/11 2:25 a.m. |
| Re: Halo Reach Forge Map (Altered Gravity) Cubeske | Lee Georgeton | 6/18/11 12:17 a.m. |
The HBO Forum Archive is maintained with WebBBS 4.33. |