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Re: Halo Reach Forge Map (Altered Gravity) Cubeske
Posted By: Hedgemony <hedgemony@live.com>Date: 6/17/11 2:25 a.m.

In Response To: Halo Reach Forge Map (Altered Gravity) Cubeskew 2 (Lee Georgeton)


: Here is a video preview of my newest map, Cubeskew 2: Skewed Harder. Only the
: interior of the cube is shown here, but there is more on the outside once
: you escape. There is also a mind-blowing surprise I won't spoil here, but
: I know you'll enjoy it. I'll give you a hint. This cube is a bit more
: dynamic than it looks.

I liked the first one until I got out of the cube and had to move along the spirals. It seemed, dare I say, pointless after I escaped the cube section. There was this cool puzzle element that just turned into jumping/climbing without any real problem solving.

How has this changed?
Is the outside of the cube more interesting now?
Are there any traps? That was what I was expecting when I escaped the first cube. I expected some danger to follow the initial "where do I go/what do I do" bits.

How have you upped the ante here? Also, what did you learn from making the first Cubeskew that you implemented into the second?

I look forward to playing this:)

-Hedge.

Dontshakethelightbulb



Message Index




Replies:

Halo Reach Forge Map (Altered Gravity) Cubeskew 2Lee Georgeton 6/17/11 2:14 a.m.
     Re: Halo Reach Forge Map (Altered Gravity) CubeskeHedgemony 6/17/11 2:25 a.m.
           Re: Halo Reach Forge Map (Altered Gravity) CubeskeLee Georgeton 6/18/11 12:17 a.m.



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