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Re: BF2142 gunships :D
Posted By: BlueNinja <kennethdemuyt@msn.com>Date: 2/10/11 12:39 p.m.

In Response To: Re: BF2142 gunships :D (padraig08)


: this kind of gametype flexibility is so awesome. the only thing that
: perplexes me, is how do you implement a new gametype with this
: functionality and have it be fun and make sense.

: I keep coming back to the idea that the falcon is the only spawn, and down
: below there would be hills that keep alternating on platforms above a
: "lava" pit. So, the falcon driver has to fly his bro's in and
: drop them off to score. but when the hill switches, all the bros would be
: stuck there, and have to kill themselves to get back in the game.

: must contemplate this further....
Isn't there a way to "force" them to teleport back to the Falcon, like in Rocket Race?


Message Index




Replies:

Technical observations on Bro SlayerFyreWulff 2/10/11 7:57 a.m.
     Re: Technical observations on Bro SlayerHyokin 2/10/11 9:11 a.m.
           Re: Technical observations on Bro SlayerFyreWulff 2/10/11 9:33 a.m.
     Re: Technical observations on Bro SlayerPkmnrulz240 2/10/11 9:21 a.m.
           Re: Technical observations on Bro SlayerFyreWulff 2/10/11 9:35 a.m.
     BF2142 gunships :DGeneral Battuta 2/10/11 9:52 a.m.
           Re: BF2142 gunships :DBeckx 2/10/11 10:53 a.m.
                 Re: BF2142 gunships :Dsithhead 2/10/11 12:19 p.m.
                 Re: BF2142 gunships :Dpadraig08 2/10/11 12:33 p.m.
                       Re: BF2142 gunships :DBlueNinja 2/10/11 12:39 p.m.
                             Re: BF2142 gunships :Dpadraig08 2/10/11 12:48 p.m.
     Re: Technical observations on Bro SlayerGeneral Vagueness 2/10/11 11:38 a.m.



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