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Re: Technical observations on Bro Slayer
Posted By: General Vagueness <General.Vagueness@gmail.com>Date: 2/10/11 11:38 a.m.

In Response To: Technical observations on Bro Slayer (FyreWulff)


: The parent gametype for this is Team Slayer , and actually not Invasion. So
: it seems that Bungie can enable Invasion-style spawning in any gametype
: via script.

: You set the backfield spawns by using the bro_loc_spawn label. Here's the
: thing.. that label didn't ship with the original game! So Bungie does in
: fact have the ability to add new labels with new gametypes. You will
: usually be applying this label to the Hill Marker objective. You do need
: to be forging with the Bro Slayer gametype to get the label.

: This also means that unless you forge a map to support it, no map supports
: Bro Slayer by default. It will have to be added to every single
: Forgetacular submission that makes it to matchmaking, for example, if
: Bungie wants to have the gametype in Community Slayer. (One would think
: any future DLC would have default support for it, however)

: The gametype only supports Red vs Blue. Sorry, no Multibro Slayer.

: Fun things you can do with Bro Slayer

: The label bro_loc_spawn can be applied to ANY object, and if you set that
: object to Game Specific, it will only show up in Bro Slayer. This is of
: very limited use though, but..

: You can apply it to vehicles. So say you have a Falcon, Scorpion, or
: Mongoose. If you apply the label to any of these vehicles, you can drive
: them around and people can spawn on them! On certain vehicles you get sort
: of a neat undercarriage view as they move along. The Scorpion's is pretty
: neat and could have some use for machinima, the Banshee's is pretty well
: done. The ghost will just give you a black screen, it seems to depend on
: what counts as the vehicle's "origin" point in-game. Special
: note: applying this label to the vehicle makes it invincible.

: You can apply it to the golf ball / soccerball. The camera view works great
: on these objects for selecting it as a spawn, and players can easily move
: the ball around to move the spawn. What about a gametype where Blue team
: can launch the golf ball over a wall to spawn inside of Red's base? Yeah,
: that'd be a bit more fun and useful for CTF or Assault, but it does have
: some pretty good possibilities.

: You can apply it to armor abilities. Apply the label to an on-map armor
: ability. If an enemy picks up that armor ability, you can spawn on them
: and assassinate them! HAUNTED ARMOR ABILITIES! Apply it to armor lock!
: Make a gametype where Red Team are all forced to pick up an AA and have a
: single life, and the single person on the other team can spawn on them.
: Don't stay close to each other...

: You can apply it to a killball! Okay, you shouldn't apply it to a killball.

very, very nice stuff, I'll try to think of things for it (but probably not come up with anything good)

You cannot fall off the floor.



Message Index




Replies:

Technical observations on Bro SlayerFyreWulff 2/10/11 7:57 a.m.
     Re: Technical observations on Bro SlayerHyokin 2/10/11 9:11 a.m.
           Re: Technical observations on Bro SlayerFyreWulff 2/10/11 9:33 a.m.
     Re: Technical observations on Bro SlayerPkmnrulz240 2/10/11 9:21 a.m.
           Re: Technical observations on Bro SlayerFyreWulff 2/10/11 9:35 a.m.
     BF2142 gunships :DGeneral Battuta 2/10/11 9:52 a.m.
           Re: BF2142 gunships :DBeckx 2/10/11 10:53 a.m.
                 Re: BF2142 gunships :Dsithhead 2/10/11 12:19 p.m.
                 Re: BF2142 gunships :Dpadraig08 2/10/11 12:33 p.m.
                       Re: BF2142 gunships :DBlueNinja 2/10/11 12:39 p.m.
                             Re: BF2142 gunships :Dpadraig08 2/10/11 12:48 p.m.
     Re: Technical observations on Bro SlayerGeneral Vagueness 2/10/11 11:38 a.m.



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