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Re: Solved | |
Posted By: Anton P. Nym (aka Steve) <sumpca@yahoo.com> | Date: 9/16/10 1:56 p.m. |
In Response To: Solved (Cody Miller) : Bungie seems to : have opted for a form of Anti aliasing called temporal anti-aliasing. This : essentially mimics 2xMSAA for less effort by combining two frames with a : time delay. On slowly moving or stationary images, this works pretty well, : but you can see the effect it has when things are in motion… That might explain why it's not so obvious to me... my TV displays video at 1080i, so the effects of temporal AA are largely subsumed by the interlacing already present in my imagery. -- Steve's so used to that effect in everything else he's watched on that set (for nigh-on six years now) that he doesn't notice it anymore. (And when he first noticed it, it was drowned by the "oh, cool!" of discovering HD video for the first time.)
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Replies: |
Shimmering in Cutscenes - A Closer Look (img) | Cody Miller | 9/14/10 10:21 p.m. |
telecine judder | Miguel Chavez | 9/14/10 11:03 p.m. |
Re: telecine judder | Cody Miller | 9/14/10 11:12 p.m. |
Re: telecine judder | Narcogen | 9/15/10 2:31 a.m. |
Re: Happens for me. *NM* | Hedgemony | 9/15/10 3:09 a.m. |
I see it at this spot. *NM* | Louis Wu | 9/15/10 6:36 a.m. |
Re: telecine judder | Miguel Chavez | 9/15/10 7:31 a.m. |
Re: telecine judder | calmkiller | 9/15/10 8:04 a.m. |
Re: telecine judder | Louis Wu | 9/15/10 8:05 a.m. |
Re: telecine judder | nash--housewares | 9/15/10 5:40 p.m. |
blurry campaign clip | nash--housewares | 9/15/10 11:09 p.m. |
Re: telecine judder | PyroSporker16 | 9/15/10 5:30 p.m. |
Re: telecine judder | Miguel Chavez | 9/15/10 7:29 a.m. |
Re: telecine judder | Wayward Spleen™ | 9/15/10 8:27 a.m. |
I'M BACK BABY | Miguel Chavez | 9/15/10 2:30 p.m. |
Re: I'M BACK BABY | Wayward Spleen™ | 9/16/10 1:21 p.m. |
Re: Shimmering in Cutscenes - A Closer Look (img) | HaLo2FrEeEk | 9/15/10 4:16 p.m. |
Solved | Cody Miller | 9/15/10 6:50 p.m. |
Re: Solved | DHalo | 9/15/10 10:46 p.m. |
Re: Solved | Anton P. Nym (aka Steve) | 9/16/10 1:56 p.m. |
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