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Posted By: Cody Miller | Date: 9/15/10 6:50 p.m. |
In Response To: Shimmering in Cutscenes - A Closer Look (img) (Cody Miller) I've figured out why this is occurring. It has to do with Bungie's implementation of Anti-Aliasing. Bungie seems to have opted for a form of Anti aliasing called temporal anti-aliasing. This essentially mimics 2xMSAA for less effort by combining two frames with a time delay. On slowly moving or stationary images, this works pretty well, but you can see the effect it has when things are in motion… So this is not going away. It's not your system, it's Bungie's implementation.
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Replies: |
Shimmering in Cutscenes - A Closer Look (img) | Cody Miller | 9/14/10 10:21 p.m. |
telecine judder | Miguel Chavez | 9/14/10 11:03 p.m. |
Re: telecine judder | Cody Miller | 9/14/10 11:12 p.m. |
Re: telecine judder | Narcogen | 9/15/10 2:31 a.m. |
Re: Happens for me. *NM* | Hedgemony | 9/15/10 3:09 a.m. |
I see it at this spot. *NM* | Louis Wu | 9/15/10 6:36 a.m. |
Re: telecine judder | Miguel Chavez | 9/15/10 7:31 a.m. |
Re: telecine judder | calmkiller | 9/15/10 8:04 a.m. |
Re: telecine judder | Louis Wu | 9/15/10 8:05 a.m. |
Re: telecine judder | nash--housewares | 9/15/10 5:40 p.m. |
blurry campaign clip | nash--housewares | 9/15/10 11:09 p.m. |
Re: telecine judder | PyroSporker16 | 9/15/10 5:30 p.m. |
Re: telecine judder | Miguel Chavez | 9/15/10 7:29 a.m. |
Re: telecine judder | Wayward Spleen™ | 9/15/10 8:27 a.m. |
I'M BACK BABY | Miguel Chavez | 9/15/10 2:30 p.m. |
Re: I'M BACK BABY | Wayward Spleen™ | 9/16/10 1:21 p.m. |
Re: Shimmering in Cutscenes - A Closer Look (img) | HaLo2FrEeEk | 9/15/10 4:16 p.m. |
Solved | Cody Miller | 9/15/10 6:50 p.m. |
Re: Solved | DHalo | 9/15/10 10:46 p.m. |
Re: Solved | Anton P. Nym (aka Steve) | 9/16/10 1:56 p.m. |
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