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Re: Moveable scenery "pulse" still in REACH
Posted By: DEEP NNNDate: 2/13/10 8:46 p.m.

In Response To: Re: Moveable scenery "pulse" still in REACH (JonnyOThan)


: Sigh. I was hoping no one saw that :(

: You can also see this in a few other games that use Havok; I've definitely
: seen it in Fallout 3. There are ways around it but none are without
: drawbacks, mostly in performance and memory. We're trying to improve it
: for Reach, but no promises...

BTW, I'm not going to "cry HAVOK" if it is still in REACH at release. :)


Message Index




Replies:

Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 6:25 p.m.
     Re: Moveable scenery "pulse" still in REACHelessar787 2/13/10 6:26 p.m.
           Re: Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 6:35 p.m.
     Re: Moveable scenery "pulse" still in REACHJonnyOThan 2/13/10 7:55 p.m.
           Re: Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 8:41 p.m.
                 Lots of games don't have pulse!!!!rolandk73 2/13/10 8:47 p.m.
                       Re: Lots of games don't have pulse!!!!Gtag=Reluctant Chaos 2/13/10 9:59 p.m.
                             Lots of games don't have sarcasm! *NM*rolandk73 2/13/10 10:29 p.m.
           Re: Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 8:46 p.m.
                 I will!rolandk73 2/13/10 8:52 p.m.
                       Oh yeah?grantix 2/13/10 11:49 p.m.



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