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Re: Moveable scenery "pulse" still in REACH | |
Posted By: DEEP NNN | Date: 2/13/10 6:35 p.m. |
In Response To: Re: Moveable scenery "pulse" still in REACH (elessar787) : I don't think it's as big a deal as the pulse that occurs when you're moving : objects in forge. Let's hope they fix that at the very least. Do you mean in Forge or the rest of the game? While in Forge, I don't mind that as much but it would be good to see it disappear there too. When hiding behind a block during a multiplayer game I do mind a bit. Also, in campaign it detracts from realism for me. Not a biggie but surely the movement can be reduced to near unnoticeable levels.
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Replies: |
Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 6:25 p.m. |
Re: Moveable scenery "pulse" still in REACH | elessar787 | 2/13/10 6:26 p.m. |
Re: Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 6:35 p.m. |
Re: Moveable scenery "pulse" still in REACH | JonnyOThan | 2/13/10 7:55 p.m. |
Re: Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 8:41 p.m. |
Lots of games don't have pulse!!!! | rolandk73 | 2/13/10 8:47 p.m. |
Re: Lots of games don't have pulse!!!! | Gtag=Reluctant Chaos | 2/13/10 9:59 p.m. |
Lots of games don't have sarcasm! *NM* | rolandk73 | 2/13/10 10:29 p.m. |
Re: Moveable scenery "pulse" still in REACH | DEEP NNN | 2/13/10 8:46 p.m. |
I will! | rolandk73 | 2/13/10 8:52 p.m. |
Oh yeah? | grantix | 2/13/10 11:49 p.m. |
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