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Re: Moveable scenery "pulse" still in REACH
Posted By: DEEP NNNDate: 2/13/10 6:35 p.m.

In Response To: Re: Moveable scenery "pulse" still in REACH (elessar787)


: I don't think it's as big a deal as the pulse that occurs when you're moving
: objects in forge. Let's hope they fix that at the very least.

Do you mean in Forge or the rest of the game? While in Forge, I don't mind that as much but it would be good to see it disappear there too. When hiding behind a block during a multiplayer game I do mind a bit. Also, in campaign it detracts from realism for me.

Not a biggie but surely the movement can be reduced to near unnoticeable levels.


Message Index




Replies:

Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 6:25 p.m.
     Re: Moveable scenery "pulse" still in REACHelessar787 2/13/10 6:26 p.m.
           Re: Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 6:35 p.m.
     Re: Moveable scenery "pulse" still in REACHJonnyOThan 2/13/10 7:55 p.m.
           Re: Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 8:41 p.m.
                 Lots of games don't have pulse!!!!rolandk73 2/13/10 8:47 p.m.
                       Re: Lots of games don't have pulse!!!!Gtag=Reluctant Chaos 2/13/10 9:59 p.m.
                             Lots of games don't have sarcasm! *NM*rolandk73 2/13/10 10:29 p.m.
           Re: Moveable scenery "pulse" still in REACHDEEP NNN 2/13/10 8:46 p.m.
                 I will!rolandk73 2/13/10 8:52 p.m.
                       Oh yeah?grantix 2/13/10 11:49 p.m.



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