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Re: Unit Limits
Posted By: Jagged <jagged117@hotmail.com>Date: 2/12/09 2:24 a.m.

In Response To: Unit Limits (Hawaiian Pig)


: are useful, and a great aspect of a lot of RTS games.

: For starters, if this happens to you a lot you ought to learn to manage your
: unit mixes better. In a good RTS game, if you're maxing out and have to
: suicide lower tech units to build higher ones, you're not using your units
: as quickly and effectively as you should (and your opponent is probably
: being unusually passive). Use your marines, send them to battle WHILE you
: tech up to those Vultures so that when they die you've got a fresh set of
: Vults to reinforce. Having a large standing army and just sitting on them
: makes them a waste of your resources.

: Halo Wars has a pretty decent resource management and unit production system.
: Ideally, you shouldn't be maxing out until you're up to the highest tech
: levels. If you are, well that's your choice to take longer to defeat your
: opponent, but against a human opponent you'll probably get attacked and
: lose units before this happens. Halo Wars AI is just awful.

On the Normal level, the AI is pretty pathetic, but on Heroic it seems...almost random. It doesn't really seem to have a consistent level of aggression; on about 30% of the Heroic games I've played it seems to run really aggressively. The AI will tech-out a particular type of unit (also random) and send swarms of them at me. It's really frustrating to see five Scorpion tanks charging your base every two or three minutes. Not enough to keep me from winning, but just enough to be a hinderance or a minor challenge. Then again, I kinda suck at RTS's.

The rest of the time it either creates a diverse but mediocre army and sends constant probing attacks that don't inconvenience me at all, or the AI just seems to sit back and do nothing except harvest resources...possibly investing them all in tech upgrades or base building, but neither of those matter when a fleet of vultures or two scarabs come knocking.


Message Index




Replies:

Press 'X' to flip Scorpion?bluerunner 2/11/09 6:54 a.m.
     Re: Press 'X' to flip Scorpion?Nevan 2/11/09 7:07 a.m.
           Re: Press 'X' to flip Scorpion?SPU7N1K 2/11/09 8:01 a.m.
                 Re: Press 'X' to flip Scorpion?bluerunner 2/11/09 8:54 a.m.
                       Re: Press 'X' to flip Scorpion?mendicantbias00 2/11/09 8:56 a.m.
                             Re: Press 'X' to flip Scorpion?bluerunner 2/11/09 9:02 a.m.
     WOW! I never thought...MasterNoob 2/11/09 9:02 a.m.
     Re: Press 'X' to flip Scorpion?Psychophan7 2/11/09 9:05 a.m.
           Re: Press 'X' to flip Scorpion?bluerunner 2/11/09 9:06 a.m.
                 Re: Press 'X' to flip Scorpion?Nevan 2/11/09 12:06 p.m.
                       Re: Press 'X' to flip Scorpion?bluerunner 2/11/09 12:09 p.m.
                 Re: Press 'X' to flip Scorpion?the Light Show 2/11/09 1:09 p.m.
     Re: Do a barrel roll *NM*ShortRoundMcfly 2/11/09 12:18 p.m.
     Re: Press 'X' to flip Scorpion?atatassault 2/11/09 2:03 p.m.
     This is why...elpolloguapo 2/11/09 2:26 p.m.
           Re: This is why...pete_the_duck 2/11/09 2:32 p.m.
                 Re: This is why...bluerunner 2/11/09 2:43 p.m.
                       Re: This is why...Speedhuntr 2/11/09 2:59 p.m.
                             Re: This is why...Hunt3r 2/11/09 3:57 p.m.
                                   Re: This is why...Speedhuntr 2/11/09 4:26 p.m.
                                   Re: This is why...fugitivesoldier 2/12/09 8:37 a.m.
                       Unit LimitsHawaiian Pig 2/11/09 4:43 p.m.
                             Re: Unit Limitsbluerunner 2/11/09 8:28 p.m.
                             Re: Unit LimitsJagged 2/12/09 2:24 a.m.



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