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Re: Halo goodness, not so good anymore.
Posted By: hobDate: 8/28/01 10:03 p.m.

In Response To: Re: Halo goodness, not so good anymore. (Matt)

Hey, I thought about sending a pie. Where would I send that too? Keep up the good work.

: Oh, that's definitely not true. Were the rest of the team not working their
: asses off I would have nothing to write about.

: The lack of major new stuff in the Halo Updates is largely because most of
: the stuff we're working on now is spoiler-heavy. As for the rest, there
: are only so many ways I can say "bug fixes."

: There is more involved in taking good screenshots than running around a map
: and entering the screenshot command. Other people do it that way and you
: can always tell. We try to make our screenshots tell a story - preferably
: not The Story Of The Guy Who Had To Take 120 New Screenshots But Really
: Wanted To Go Home. So we take our time and look for the right situations,
: the right camera angles, etc. It's a trial-and-error process. We have tons
: of screenshots that will never see the light of day because they're not
: good enough.

: Having said all that, we know that the dearth of screenshots is a problem and
: we're trying to remedy that. Mr. Screenshot himself, Joe Staten, is
: awfully busy these days, so a few more of us have learned how to take
: screenshots and are trying to find some good ones. When we find them,
: you'll see them.

: As for video, we talked not too long ago about another Bungie-style trailer.
: The big problem is time. The Cinematics guys would have to do it (because
: nobody does it better) and they're working 18-hour days as-is. When their
: workload lightens up a bit we can start thinking about it. There's some
: other, shall we say, "video-related" stuff in the works that I
: think Halo fans will enjoy, and it's not too far off. Keep an eye on the
: Bungie Store. And then of course there are the TV commercials.

: Finally, one key point that was sorta glossed over in the last paragraph:
: everyone is working really, really, really hard right now. Inevitably when
: we are in crunch mode, communication with the outside world slips lower on
: the priority list. Even for me - and I've got a light load compared to
: others. Just when I think I can get back to the forums, someone comes to
: me with something that needs to be done tomorrow (rewrite this UI text) or
: something huge (Halo launch party) and the regular schedule once again
: ceases to apply.

: Take heart - it won't last much longer.

: -Matt


Message Index




Replies:

Halo goodness, not so good anymore.Hethal 8/27/01 8:12 p.m.
     Re: Halo goodness, not so good anymore.vector40 8/27/01 8:37 p.m.
           Re: Halo goodness, not so good anymore.Dan Rudolph 8/28/01 1:03 a.m.
     Re: Halo goodness, not so good anymore.Matt 8/27/01 9:03 p.m.
           Re: Halo goodness, not so good anymore.Hethal 8/27/01 9:44 p.m.
           Oh, and, ah, Matt...vector40 8/27/01 10:07 p.m.
           Re: Halo goodness, not so good anymore.Mumbles 8/27/01 11:27 p.m.
                 Re: LNTPTFFTL•M 8/28/01 12:01 a.m.
                       Re: LNTPTFFTLMumbles 8/28/01 1:13 p.m.
                 Re: Good pointHethal 8/28/01 5:04 p.m.
                       Re: Good pointvector40 8/28/01 9:31 p.m.
           I have the product you desireDorram 8/28/01 12:56 a.m.
                 Re: I have the product you desireLouis Wu 8/28/01 1:23 a.m.
           Re: Halo goodness, not so good anymore.Picky 8/28/01 11:26 a.m.
           Re: Halo goodness, not so good anymore.stro ~ the Space Duck 8/28/01 6:28 p.m.
           Re: Halo goodness, not so good anymore.hob 8/28/01 10:03 p.m.
                 Re: Halo goodness, not so good anymore.vector40 8/28/01 11:17 p.m.
           Re: Halo goodness, not so good anymore.Praxus 8/30/01 4:47 p.m.
                 Re: Lesson to learnHethal 8/30/01 6:04 p.m.
     Re: Halo goodness, not so good anymore.John Denton 8/27/01 10:51 p.m.
           Re: Halo goodness, not so good anymore.vector40 8/27/01 11:14 p.m.
                 Re: Halo goodness, not so good anymore.Omniscient 8/28/01 8:33 a.m.



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